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d3drmdef.h
/*==========================================================================;
*
* Copyright (c) Microsoft Corporation. All rights reserved.
*
* File: d3drm.h
* Content: Direct3D
qimport3rt_c6.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQImport3ProgressDlg.pas", FuQImport3progressdlg, fmQImport3Progress
d3drmdef.h
/*==========================================================================;
*
* Copyright (c) Microsoft Corporation. All rights reserved.
*
* File: d3drm.h
* Content: Direct3D
d3drmdef.h
/*==========================================================================;
*
* Copyright (c) Microsoft Corporation. All rights reserved.
*
* File: d3drm.h
* Content: Direct3D
game_skinmesh.h
#pragma once
#include "stdafx.h"
#include "Game_Terrain.h"
#define D3DFVF_CUSTOM_BOUNDINGBOX D3DFVF_XYZ|D3DFVF_DIFFUSE
struct D3DXFRAME_DERIVED: public D3DXFRAME{
D3DXMATRIXA16 Com
d3drmdef.h
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3
qexport3dt_c10.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQExport3XLSEditor.pas", Fuqexport3xlseditor, fmQExport3XLSEditor);
qexport3dt_c6.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQExport3XLSEditor.pas", Fuqexport3xlseditor, fmQExport3XLSEditor);
d3drmdef.h
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3
q3glist.h
/****************************************************************************
**
** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.
**
** This file is part of the Qt3Support module of the