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d3drmdef.h

/*==========================================================================; * * Copyright (c) Microsoft Corporation. All rights reserved. * * File: d3drm.h * Content: Direct3D

qimport3rt_c6.cpp

//--------------------------------------------------------------------------- #include #pragma hdrstop USEFORMNS("fuQImport3ProgressDlg.pas", FuQImport3progressdlg, fmQImport3Progress

d3drmdef.h

/*==========================================================================; * * Copyright (c) Microsoft Corporation. All rights reserved. * * File: d3drm.h * Content: Direct3D

d3drmdef.h

/*==========================================================================; * * Copyright (c) Microsoft Corporation. All rights reserved. * * File: d3drm.h * Content: Direct3D

game_skinmesh.h

#pragma once #include "stdafx.h" #include "Game_Terrain.h" #define D3DFVF_CUSTOM_BOUNDINGBOX D3DFVF_XYZ|D3DFVF_DIFFUSE struct D3DXFRAME_DERIVED: public D3DXFRAME{ D3DXMATRIXA16 Com

d3drmdef.h

/*==========================================================================; * * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3

qexport3dt_c10.cpp

//--------------------------------------------------------------------------- #include #pragma hdrstop USEFORMNS("fuQExport3XLSEditor.pas", Fuqexport3xlseditor, fmQExport3XLSEditor);

qexport3dt_c6.cpp

//--------------------------------------------------------------------------- #include #pragma hdrstop USEFORMNS("fuQExport3XLSEditor.pas", Fuqexport3xlseditor, fmQExport3XLSEditor);

d3drmdef.h

/*==========================================================================; * * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3

q3glist.h

/**************************************************************************** ** ** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved. ** ** This file is part of the Qt3Support module of the