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d3drmdef.h

/*==========================================================================; * * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3

d3dwnd.h

#if !defined(AFX_D3DWND_H__C3D69D36_A0AD_47A5_8382_97AFF80430E3__INCLUDED_) #define AFX_D3DWND_H__C3D69D36_A0AD_47A5_8382_97AFF80430E3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_

math3d.cpp

#include "stdafx.h" D3DXVECTOR3 * D3DXVec3Bezier( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pT1, CONST D3DXVECTOR3 *pV2, CONST D3DXVECTOR3 *

d3drmdef.h

/*==========================================================================; * * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content:

math3d.cpp

#include "stdafx.h" D3DXVECTOR3 * D3DXVec3Bezier( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pT1, CONST D3DXVECTOR3 *pV2, CONST D3DXVECTOR3 *

d3dmacs.h

/* * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved. * * File: d3dmacs.h * * Useful macros for generating execute buffers. Consult the D3D sample * code for examp

match_rec.sap

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d3dsprite.h

#pragma once #include "Game_User.h" #include "SmallMap.h" //游戏中的 UI 基础 ,以后 的 控件都回 通过 这个 类 来 //渲染 图片 资源的 !!!! class CD3DSprite { public: CD3DSprite(LPDIRECT3DDEVICE9 pd3dDevice); ~CD3