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d3drmdef.h
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3
d3dwnd.h
#if !defined(AFX_D3DWND_H__C3D69D36_A0AD_47A5_8382_97AFF80430E3__INCLUDED_)
#define AFX_D3DWND_H__C3D69D36_A0AD_47A5_8382_97AFF80430E3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_
math3d.cpp
#include "stdafx.h"
D3DXVECTOR3 * D3DXVec3Bezier( D3DXVECTOR3 *pOut,
CONST D3DXVECTOR3 *pV1,
CONST D3DXVECTOR3 *pT1,
CONST D3DXVECTOR3 *pV2,
CONST D3DXVECTOR3 *
d3drmdef.h
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content:
math3d.cpp
#include "stdafx.h"
D3DXVECTOR3 * D3DXVec3Bezier( D3DXVECTOR3 *pOut,
CONST D3DXVECTOR3 *pV1,
CONST D3DXVECTOR3 *pT1,
CONST D3DXVECTOR3 *pV2,
CONST D3DXVECTOR3 *
d3dmacs.h
/*
* Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
*
* File: d3dmacs.h
*
* Useful macros for generating execute buffers. Consult the D3D sample
* code for examp
match_rec.sap
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d3dsprite.h
#pragma once
#include "Game_User.h"
#include "SmallMap.h"
//游戏中的 UI 基础 ,以后 的 控件都回 通过 这个 类 来
//渲染 图片 资源的 !!!!
class CD3DSprite
{
public:
CD3DSprite(LPDIRECT3DDEVICE9 pd3dDevice);
~CD3