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spotlight.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: spotLight.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
teapot.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: teapot.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Ath
安装必读.htm
枫叶贴吧使用必读
a:link { COLOR: #000000; TEXT-DECORATION: none }
a:visited { COLOR: #0000
subgenericfoo1.java
public class SubGenericFoo1 extends GenericFoo1 {
private T3 foo3;
public void setFoo3(T3 foo3) {
this.foo3=foo3;
}
public T3 getFoo3()
subgenericfoo1.java
public class SubGenericFoo1 extends GenericFoo1 {
private T3 foo3;
public void setFoo3(T3 foo3) {
this.foo3=foo3;
}
public T3 getFoo3()
subgenericfoo1.java
public class SubGenericFoo1 extends GenericFoo1 {
private T3 foo3;
public void setFoo3(T3 foo3) {
this.foo3=foo3;
}
public T3 getFoo3()
shape3dportrayal3d.java
package sim.portrayal3d.simple;
import sim.portrayal3d.*;
import javax.media.j3d.*;
import sim.portrayal.*;
/**
A simple portrayal for displaying Shape3D objects. You can find Shape3D objects,
spotlight.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: spotLight.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD
teapot.cpp
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: teapot.cpp
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Ath
channel.conf
##############################################################################
# channel.list - Configuration for permanent channels #
#-----------------------------------------