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camera.h
#pragma once
#include
#include
class CCamera
{
public:
CCamera(void);
~CCamera(void);
// 设备
void SetDevice(LPDIRECT3DDEVICE9 pDevice){
coord3.nfg
NFG 1 R "3x3 coordination game with 7 Nash equilibria" { "1" "2" } { 3 3 }
3 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 1 4
d3drmdef.h
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3
qexport3dt_c10.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQExport3XLSEditor.pas", Fuqexport3xlseditor, fmQExport3XLSEditor);
qexport3dt_c6.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQExport3XLSEditor.pas", Fuqexport3xlseditor, fmQExport3XLSEditor);
qimport3rt_c6.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQImport3ProgressDlg.pas", FuQImport3progressdlg, fmQImport3Progress
des.cpp
//des.cpp
//Update:2003.4.15
#include "des.h"
#define S_Box_Substitude \
dword |= S_Box[expword[0]];\
dword |= S_Box[64 + expword[1]];\
dword |= S_Box[128 + expword[2]];\
dword |= S_Box[1
d3drmdef.h
/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3
qimport3rt_c6.cpp
//---------------------------------------------------------------------------
#include
#pragma hdrstop
USEFORMNS("fuQImport3ProgressDlg.pas", FuQImport3progressdlg, fmQImport3Progress
des.cpp
//des.cpp
//Update:2003.4.15
#include "des.h"
#define S_Box_Substitude \
dword |= S_Box[expword[0]];\
dword |= S_Box[64 + expword[1]];\
dword |= S_Box[128 + expword[2]];\
dword |= S_Box[1