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game_terrain.h

#ifndef GAMEENGINE_TERRAIN_INCLUDE #define GAMEENGINE_TERRAIN_INCLUDE #define D3DFVF_TERRAIN D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1 //坐标信息 class CTerrain { protected: struct TVertexBuffer

parse.y

/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiven

bspmanager.h

// Bsp.h: interface for the CBsp class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_BSP_H__A470EE83_3FE4_48C3_A23C_963D30C85666__INCLUDED_) #define

parse.y

/* ** 2001 September 15 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiven

dmtxcolor3.c

/* libdmtx - Data Matrix Encoding/Decoding Library Copyright (C) 2006 Mike Laughton This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General P

disqlite3_d9.dpk

package DISQLite3_D9; {$R 'DISQLite3Reg.dcr'} {$HINTS OFF} requires rtl, designide, dbrtl; contains // Component registration DISQLite3Reg in 'DISQLite3Reg.pas', // DISQL

disqlite3_d7.dpk

package DISQLite3_D7; {$R 'DISQLite3Reg.dcr'} {$HINTS OFF} requires rtl, designide, dbrtl; contains // Component registration DISQLite3Reg in 'DISQLite3Reg.pas', // DISQL

disqlite3_d10.dpk

package DISQLite3_D10; {$R 'DISQLite3Reg.dcr'} {$HINTS OFF} requires rtl, designide, dbrtl; contains // Component registration DISQLite3Reg in 'DISQLite3Reg.pas', // DISQ

disqlite3_d5.dpk

package DISQLite3_D5; {$R 'DISQLite3Reg.dcr'} {$HINTS OFF} requires vcl50, Vcldb50; contains // Component registration DISQLite3Reg in 'DISQLite3Reg.pas', // DISQLite3 DI

disqlite3_d4.dpk

package DISQLite3_D4; {$R 'DISQLite3Reg.dcr'} {$HINTS OFF} requires Vcl40, Vcldb40; contains // Component registration DISQLite3Reg in 'DISQLite3Reg.pas', // DISQLite3 DI