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game_terrain.h
#ifndef GAMEENGINE_TERRAIN_INCLUDE
#define GAMEENGINE_TERRAIN_INCLUDE
#define D3DFVF_TERRAIN D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1 //坐标信息
class CTerrain
{
protected:
struct TVertexBuffer
parse.y
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiven
bspmanager.h
// Bsp.h: interface for the CBsp class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BSP_H__A470EE83_3FE4_48C3_A23C_963D30C85666__INCLUDED_)
#define
parse.y
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiven
dmtxcolor3.c
/*
libdmtx - Data Matrix Encoding/Decoding Library
Copyright (C) 2006 Mike Laughton
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General P
disqlite3_d9.dpk
package DISQLite3_D9;
{$R 'DISQLite3Reg.dcr'}
{$HINTS OFF}
requires
rtl,
designide,
dbrtl;
contains
// Component registration
DISQLite3Reg in 'DISQLite3Reg.pas',
// DISQL
disqlite3_d7.dpk
package DISQLite3_D7;
{$R 'DISQLite3Reg.dcr'}
{$HINTS OFF}
requires
rtl,
designide,
dbrtl;
contains
// Component registration
DISQLite3Reg in 'DISQLite3Reg.pas',
// DISQL
disqlite3_d10.dpk
package DISQLite3_D10;
{$R 'DISQLite3Reg.dcr'}
{$HINTS OFF}
requires
rtl,
designide,
dbrtl;
contains
// Component registration
DISQLite3Reg in 'DISQLite3Reg.pas',
// DISQ
disqlite3_d5.dpk
package DISQLite3_D5;
{$R 'DISQLite3Reg.dcr'}
{$HINTS OFF}
requires
vcl50,
Vcldb50;
contains
// Component registration
DISQLite3Reg in 'DISQLite3Reg.pas',
// DISQLite3
DI
disqlite3_d4.dpk
package DISQLite3_D4;
{$R 'DISQLite3Reg.dcr'}
{$HINTS OFF}
requires
Vcl40,
Vcldb40;
contains
// Component registration
DISQLite3Reg in 'DISQLite3Reg.pas',
// DISQLite3
DI