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找到约 10,000 项符合 M 的代码

serialcom.cpp

// SerialCom.cpp: implementation of the CSerialCom class. // For Vorager 2.0 ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "SerialCom.h"

stylebar.cpp

// StyleBar.cpp : implementation file // #include "stdafx.h" #include "MtextDlg.h" #include "StyleBar.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__

memdc.h

////////////////////////////////////////////////// // CMemDC - memory DC // // Author: Keith Rule // Email: keithr@europa.com // Copyright 1996-2002, Keith Rule // // You may freely use or mod

oscopectrl.cpp

//this file is part of eMule //Copyright (C)2002 Merkur ( devs@emule-project.net / http://www.emule-project.net ) // //This program is free software; you can redistribute it and/or //modify it und

transfersocket.cpp

// FileZilla - a Windows ftp client // Copyright (C) 2002 - Tim Kosse // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU

optionsfirewallpage.cpp

// FileZilla - a Windows ftp client // Copyright (C) 2002 - Tim Kosse // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU

optionsgsspage.cpp

// FileZilla - a Windows ftp client // Copyright (C) 2002 - Tim Kosse // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU

optionstypepage.cpp

// FileZilla - a Windows ftp client // Copyright (C) 2002 - Tim Kosse // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU

asyncgsssocketlayer.cpp

// GSSAsyncSocksifiedSocket.cpp: implementation of the CAsyncGssSocketLayer class. // ////////////////////////////////////////////////////////////////////// // Part of this code is copyright 2001 M

game.cpp

// Game.cpp: implementation of the CGame class. // ////////////////////////////////////////////////////////////////////// #include #include "Game.h" #include "resource.h" #define