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mainfrm.cpp
////////////////////////////////////////////////////////////////////////////////
// MainFrm.cpp : implementation of the CMainFrame class
// $Header: /USB/Util/EzMr/MainFrm.cpp 9 3/07/02 4:51p Tp
ezmrfrm.cpp
////////////////////////////////////////////////////////////////////////////////
// EzMrFrm.cpp : implementation of the CEzMrFrame class
// $Header: /USB/Util/EzMr/EzMrFrm.cpp 8 3/07/02 11:18p T
maincanvas.java
import javax.microedition.lcdui.*;
import com.nokia.mid.ui.*;
public class mainCanvas extends FullCanvas implements Runnable
{
private Image m_offScreen;
private Graphics m_off
cbattle.java
import com.nokia.mid.ui.DirectGraphics;
import com.nokia.mid.ui.DirectUtils;
import java.io.IOException;
import java.util.Random;
import javax.microedition.lcdui.*;
public class CBattle
{
cslide.java
import javax.microedition.lcdui.Graphics;
import com.nokia.mid.ui.DirectGraphics;
import com.nokia.mid.ui.DirectUtils;
/*
* 渐变类
* 构造函数与设置渐变填充区域函数要一块设置
*/
public class CSlide
{
private
cmenu.java
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.Canvas;
import com.nokia.mid.ui.*;
public class CMenu
{
private Graphics m_offG;
private Image m_imbk;
cman.java
import java.io.IOException;
import java.util.Random;
import javax.microedition.lcdui.*;
/*
* 主角类
* 包括了画地图和行走碰撞检测
* 使用方法:
* 只需构造函数带入参数:Graphics 画笔指针,主角图片路径
* 切换场景时调用函数: LoadSce
midfilterdlg.cpp
// MidFilterDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TemplateTrans.h"
#include "MidFilterDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_
webbuploadmodule.cs
using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Text;
using System.Web;
using System.Xml;
namespace Webb.WAVE.Controls.Upload
{
///
rddlg.cpp
// RDDlg.cpp : implementation file
//
#include "stdafx.h"
#include "AntClustering.h"
#include "RDDlg.h"
#include "ArrayData.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef