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mainfrm.cpp

//////////////////////////////////////////////////////////////////////////////// // MainFrm.cpp : implementation of the CMainFrame class // $Header: /USB/Util/EzMr/MainFrm.cpp 9 3/07/02 4:51p Tp

ezmrfrm.cpp

//////////////////////////////////////////////////////////////////////////////// // EzMrFrm.cpp : implementation of the CEzMrFrame class // $Header: /USB/Util/EzMr/EzMrFrm.cpp 8 3/07/02 11:18p T

maincanvas.java

import javax.microedition.lcdui.*; import com.nokia.mid.ui.*; public class mainCanvas extends FullCanvas implements Runnable { private Image m_offScreen; private Graphics m_off

cbattle.java

import com.nokia.mid.ui.DirectGraphics; import com.nokia.mid.ui.DirectUtils; import java.io.IOException; import java.util.Random; import javax.microedition.lcdui.*; public class CBattle {

cslide.java

import javax.microedition.lcdui.Graphics; import com.nokia.mid.ui.DirectGraphics; import com.nokia.mid.ui.DirectUtils; /* * 渐变类 * 构造函数与设置渐变填充区域函数要一块设置 */ public class CSlide { private

cmenu.java

import javax.microedition.lcdui.*; import javax.microedition.lcdui.Canvas; import com.nokia.mid.ui.*; public class CMenu { private Graphics m_offG; private Image m_imbk;

cman.java

import java.io.IOException; import java.util.Random; import javax.microedition.lcdui.*; /* * 主角类 * 包括了画地图和行走碰撞检测 * 使用方法: * 只需构造函数带入参数:Graphics 画笔指针,主角图片路径 * 切换场景时调用函数: LoadSce

midfilterdlg.cpp

// MidFilterDlg.cpp : implementation file // #include "stdafx.h" #include "TemplateTrans.h" #include "MidFilterDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_

webbuploadmodule.cs

using System; using System.Collections; using System.IO; using System.Reflection; using System.Text; using System.Web; using System.Xml; namespace Webb.WAVE.Controls.Upload { ///

rddlg.cpp

// RDDlg.cpp : implementation file // #include "stdafx.h" #include "AntClustering.h" #include "RDDlg.h" #include "ArrayData.h" #include "math.h" #ifdef _DEBUG #define new DEBUG_NEW #undef