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game.cpp

// Game.cpp: implementation of the CGame class. // ////////////////////////////////////////////////////////////////////// #include #include "Game.h" #include "resource.h" #define

game.cpp

// Game.cpp: implementation of the CGame class. // ////////////////////////////////////////////////////////////////////// #include #include "Game.h" #include "resource.h" #define

happlication.cls

VERSION 1.0 CLASS BEGIN MultiUse = -1 'True Persistable = 0 'NotPersistable DataBindingBehavior = 0 'vbNone DataSourceBehavior = 0 'vbNone MTSTransactionMode = 0 'NotAnMTSObject

yuntaidlg.cpp

// yuntaiDlg.cpp : implementation file // #include "stdafx.h" #include "yuntai.h" #include "yuntaiDlg.h" #include "configdlg.h" #include "codeDlg.h" #include "afx.h" #include "winio.h"

gridmatrix1.h

// GridMatrix1.h: interface for the CGridMatrix class. // ////////////////////////////////////////////////////////////////////// #include "item.h" #if !defined(AFX_GRIDMATRIX1_H__DDF56BE2_5287_4

gps.cpp

#include "stdafx.h" #include "GPSManager.h" #include "GPS.h" #include "MainFrm.h" #include "GPSManagerDoc.h" #include "GPSManagerView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE

haffmandlg.cpp

// HaffmanDlg.cpp : implementation file // #include "stdafx.h" #include "小波变换.h" #include "HaffmanDlg.h" #include "math.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char

fixedsizecontrolbar.cpp

// FixedSizeControlBar.cpp : implementation file // #include "stdafx.h" #include "gstools.h" #include "FixedSizeControlBar.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static ch

textinput.cpp

/************************************************************************************ Copyright (c) 2000 Aaron O'Neil All rights reserved. Redistribution and use in source and binary forms, wi

game.cpp

// Game.cpp: implementation of the CGame class. // ////////////////////////////////////////////////////////////////////// #include #include "Game.h" #include "resource.h" #define