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game.cpp
// Game.cpp: implementation of the CGame class.
//
//////////////////////////////////////////////////////////////////////
#include
#include "Game.h"
#include "resource.h"
#define
game.cpp
// Game.cpp: implementation of the CGame class.
//
//////////////////////////////////////////////////////////////////////
#include
#include "Game.h"
#include "resource.h"
#define
happlication.cls
VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
yuntaidlg.cpp
// yuntaiDlg.cpp : implementation file
//
#include "stdafx.h"
#include "yuntai.h"
#include "yuntaiDlg.h"
#include "configdlg.h"
#include "codeDlg.h"
#include "afx.h"
#include "winio.h"
gridmatrix1.h
// GridMatrix1.h: interface for the CGridMatrix class.
//
//////////////////////////////////////////////////////////////////////
#include "item.h"
#if !defined(AFX_GRIDMATRIX1_H__DDF56BE2_5287_4
gps.cpp
#include "stdafx.h"
#include "GPSManager.h"
#include "GPS.h"
#include "MainFrm.h"
#include "GPSManagerDoc.h"
#include "GPSManagerView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
haffmandlg.cpp
// HaffmanDlg.cpp : implementation file
//
#include "stdafx.h"
#include "小波变换.h"
#include "HaffmanDlg.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char
fixedsizecontrolbar.cpp
// FixedSizeControlBar.cpp : implementation file
//
#include "stdafx.h"
#include "gstools.h"
#include "FixedSizeControlBar.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static ch
textinput.cpp
/************************************************************************************
Copyright (c) 2000 Aaron O'Neil
All rights reserved.
Redistribution and use in source and binary forms, wi
game.cpp
// Game.cpp: implementation of the CGame class.
//
//////////////////////////////////////////////////////////////////////
#include
#include "Game.h"
#include "resource.h"
#define