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找到约 5,548 项符合 Camera 的代码

testogre.py

import localogre as ogre import sys root = ogre.Root() # setup resources config = ogre.ConfigFile() config.load( 'resources.cfg' ) for key, path in config.getSettingsIterator(): ogre.R

oasisgraphicssystem.cpp

/****************************************************************************** * This source file is part of Bad Camel Gaming * Copyright (C) 2003 Zephie Greyvenstein * See Readme.html for

boxstack.rb

# Set up a scene to demo the engine ################### def random(x, y) return (rand()*(y-x)+x) end ## Function for adding things to the scene def triggerScene( ) o = createBox( )

boxstack.lua

-- Set up a scene to demo the engine ------------------------------------ -- Function for adding things to the scene function triggerScene( ) o = createBox( ) o:getPhysics( ):setLinearV

sampleframework.py

import localogre as ogre # Big bug: Vector.ZERO is returned as a reference. If modified, then the static is modified ! class Application: def __init__( self ): self.frameListener =

bspdemo.py

# bspdemo.py import localogre as ogre import sampleframework class BSPApplication(sampleframework.Application): def _setUpResources( self ): config = ogre.ConfigFile() co

skydomedemo.py

import localogre as ogre import sampleframework class SkyDomeApplication(sampleframework.Application): def _createScene( self ): sceneManager = self.sceneManager camera = se

envmapdemo.py

import localogre as ogre import sampleframework class EnvMapApplication(sampleframework.Application): def _createScene( self ): sceneManager = self.sceneManager camera = sel

skeletonanimationdemo.py

import localogre as ogre import sampleframework NUM_ROBOTS = 10 class SkeletalApplication(sampleframework.Application): def _createScene( self ): sceneManager = self.sceneManage

cameratrackingdemo.py

# CameraTracking.py import localogre as ogre import sampleframework class CameraTrackApplication(sampleframework.Application): def _createScene( self ): sceneManager = self.sceneMan