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📄 skeletonanimationdemo.py

📁 赫赫大名的 OGRE 游戏引擎
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import localogre as ogre
import sampleframework

NUM_ROBOTS = 10

class SkeletalApplication(sampleframework.Application):

    def _createScene( self ):
        sceneManager = self.sceneManager
        camera = self.camera

        ogre.Animation.setDefaultInterpolationMode( ogre.Animation.InterpolationMode.IM_SPLINE )
        sceneManager.setAmbientLight( ogre.ColourValue( 0.5, 0.5, 0.5 ) )

        global NUM_ROBOTS
        self.animationStates = []
        self.animationSpeeds = []
        for index in xrange(0, NUM_ROBOTS):
            entity = sceneManager.createEntity( 'robot%d' % index, 'robot.mesh' )
            sceneManager.getRootSceneNode().createChildSceneNode(
                ogre.Vector3(0, 0, index * 50 - NUM_ROBOTS * 50 / 2.0), ogre.Quaternion.IDENTITY ).attachObject( entity )
            self.animationStates.append( entity.getAnimationState( 'Walk' ) )
            self.animationStates[-1].setEnabled( True )
            self.animationSpeeds.append( ogre.Math.RangeRandom( 0.5, 1.5 ) )

        light = sceneManager.createLight( 'BlueLight' )
        light.setPosition( -200, -80, -100 )
        light.setDiffuseColour( 0.5, 0.5, 1.0 )

        light = sceneManager.createLight( 'GreenLight' )
        light.setPosition( 0, 0, -100 )
        light.setDiffuseColour( 0.5, 1.0, 0.5 )

        camera.setPosition( 100, 50, 100 )
        camera.lookAt( -50, 50, 0 )

        # Report whether hardware skinning is enabled or not
        technique = entity.getSubEntity(0).getMaterial().getBestTechnique(0)
        techniquePass = technique.getPass(0)
        if techniquePass.hasVertexProgram() and techniquePass.getVertexProgram().isSkeletalAnimationIncluded():
            self.renderWindow.setDebugText( 'Hardware skinning is enabled' )
        else:
            self.renderWindow.setDebugText( 'Software skinning is enabled' )

    def _createFrameListener( self ):
        self.frameListener = SkeletalAnimationFrameListener( self.renderWindow, self.camera,
                                                             self.animationStates, self.animationSpeeds )
        self.root.addFrameListener( self.frameListener )

class SkeletalAnimationFrameListener(sampleframework.FrameListener):
    def __init__( self, renderWindow, camera, animationStates, animationSpeeds ):
        sampleframework.FrameListener.__init__( self, renderWindow, camera )
        self.animationStates = animationStates
        self.animationSpeeds = animationSpeeds

    def frameStarted( self, frameEvent ):
        for index in xrange(0,len(self.animationStates)):
            self.animationStates[index].addTime( frameEvent.timeSinceLastFrame * self.animationSpeeds[index] )
        return sampleframework.FrameListener.frameStarted( self, frameEvent )

if __name__ == '__main__':
    application = SkeletalApplication()
    application.go()
    

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