📄 envmapdemo.py
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import localogre as ogre
import sampleframework
class EnvMapApplication(sampleframework.Application):
def _createScene( self ):
sceneManager = self.sceneManager
camera = self.camera
sceneManager.setAmbientLight( ogre.ColourValue(0.5, 0.5, 0.5) )
light = sceneManager.createLight( 'MainLight' )
light.setPosition( 20,80,50 )
entity = sceneManager.createEntity( 'head', 'ogrehead.mesh' )
entity.setMaterialName( 'Examples/EnvMappedRustySteel' )
sceneManager.getRootSceneNode().createChildSceneNode( ogre.Vector3.ZERO,
ogre.Quaternion.IDENTITY ).attachObject(entity)
if __name__ == '__main__':
application = EnvMapApplication()
application.go()
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