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📄 cameratrackingdemo.py

📁 赫赫大名的 OGRE 游戏引擎
💻 PY
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# CameraTracking.py
import localogre as ogre
import sampleframework

class CameraTrackApplication(sampleframework.Application):
    def _createScene( self ):
        sceneManager = self.sceneManager
        
        sceneManager.setAmbientLight( ogre.ColourValue(0.2,0.2,0.2) )
        sceneManager.setSkyDome( True, 'Examples/CloudySky', 4.0, 8.0 )

        light = sceneManager.createLight( 'MainLight' )
        light.setPosition( 20, 80, 50 )

        plane = ogre.Plane()
        plane.normal = ogre.Vector3.UNIT_Y
        plane.d = 200
        planeSpecification = ogre.PlaneSpecification( plane, 200000.0, 200000.0 )
        planeSpecification.setTesselation( 20, 20 )
        planeSpecification.setTiling( 50.0, 50.0 )
        planeSpecification.upVector = ogre.Vector3.UNIT_Z
        ogre.MeshManager.getSingleton().createPlane( 'FloorPlane',
                                                     planeSpecification )


        ##ogre.MeshManager.getSingleton().createPlane( 'FloorPlane',plane,
        ##                                                         200000.0,200000.0,
        ##                                                         20, 20,
        ##                                                         True,1,
        ##                                                         50.0,50.0,
        ##                                                         ogre.Vector3.UNIT_Z )  # hardware stuff parameters...
        # create floor entity
        entity = sceneManager.createEntity( 'floor', 'FloorPlane' )
        entity.setMaterialName( 'Examples/RustySteel' )
        sceneManager.getRootSceneNode().createChildSceneNode( ogre.Vector3.ZERO, ogre.Quaternion.IDENTITY ).attachObject( entity )

        # create head entity
        headNode = sceneManager.getRootSceneNode().createChildSceneNode( ogre.Vector3.ZERO, ogre.Quaternion.IDENTITY )
        entity = sceneManager.createEntity( 'head', 'ogrehead.mesh' )
        headNode.attachObject( entity )

        # make sure the camera track this node
        self.camera.setAutoTracking( True, headNode )

        # create the camera node & attach camera
        cameraNode = sceneManager.getRootSceneNode().createChildSceneNode( ogre.Vector3.ZERO, ogre.Quaternion.IDENTITY )
        cameraNode.attachObject( self.camera )

        # set up spline animation of node
        animation = sceneManager.createAnimation( 'CameraTrack', 10 )
        animation.setInterpolationMode( ogre.Animation.InterpolationMode.IM_SPLINE )
        animationTrack = animation.createTrack( 0, cameraNode )
        key = animationTrack.createKeyFrame( 0 )
        key = animationTrack.createKeyFrame( 2.5 )
        key.setTranslate( ogre.Vector3( 500.0, 500.0, -1000.0 ) )
        key = animationTrack.createKeyFrame( 5 )
        key.setTranslate( ogre.Vector3( -1500.0, -1500.0, -600.0 ) )
        key = animationTrack.createKeyFrame( 7.5 )
        key.setTranslate( ogre.Vector3( 0.0, -100.0, 0.0 ) )
        key = animationTrack.createKeyFrame( 10.0 )
        key.setTranslate( ogre.Vector3( 0.0, 0.0, 0.0 ) )
        self.animationState = sceneManager.createAnimationState( 'CameraTrack' )
        self.animationState.setEnabled( True )

        # add some fog
        sceneManager.setFog( ogre.FogMode.FOG_EXP, ogre.ColourValue.White, 0.0002 )

    def _createFrameListener( self ):
        self.frameListener = CameraTrackListener( self.renderWindow, self.camera, self.animationState )
        self.root.addFrameListener( self.frameListener )

class CameraTrackListener(sampleframework.FrameListener):
    def __init__( self, renderWindow, camera, animationState ):
        sampleframework.FrameListener.__init__( self, renderWindow, camera )
        self.animationState = animationState

    def frameStarted( self, frameEvent ):
        self.animationState.addTime( frameEvent.timeSinceLastFrame )
        return sampleframework.FrameListener.frameStarted( self, frameEvent )

if __name__ == '__main__':
    application = CameraTrackApplication()
    application.go()
    

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