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paintparambar.cpp
// PaintParambar.cpp : implementation file
//
#include "stdafx.h"
#include "ImageBoard.h"
#include "ImageBoardDoc.h"
#include "ImageBoardView.h"
#include "PaintParambar.h"
#ifdef _DEBUG
#d
adjustcolordlg.cpp
// AdjustColorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "ColorProcess.h"
#include "AdjustColorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FI
mysocket.cpp
// MySocket.cpp: implementation of the CMySocket class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DrawChip.h"
#include "MySocket.h"
power.cpp
// Power.cpp: implementation of the CPower class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DrawChip.h"
#include "Power.h"
#ifde
sacode.h
#include
struct SYCoordinate
{
SYCoordinate()
{
m_fcodx = 0.0;
m_fcody = 0.0;
}
double m_fcodx;
double m_fcody;
};
struct SYCity
{
SYCity()
{
m_nIndex = 0;
gameaction.cpp
/*
* name: GameAction.cpp
*
* desc: 游戏动作,发送给游戏服务器的数据包,现在主要完成了一些基本的动作
*
*/
#include "StdAfx.h"
#include "GameMir.h"
#include "..\MainFrm.h"
#include ".\gamemir.h"
const DWORD MOVE_D
gamemap.cpp
/*
* name: GameMap.cpp
*
* desc: 游戏地图,读取传奇2地图文件数据,每个游戏都不一样
*
*/
#include "StdAfx.h"
#include "GameMir.h"
/*
=======================================================================
hotkeydialog.cpp
// HotKeyDialog.cpp : implementation file
//
#include "stdafx.h"
#include "EPro.h"
#include "HotKeyDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
indicbutton.cpp
// IndicButton.cpp : implementation file
//
#include "stdafx.h"
#include "EPro.h"
#include "IndicButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __
myfgdetector.cpp
#include "myfgdetector.h"
MyFGDetector::MyFGDetector()
{
this->Create(0.003, 60.0);
}
MyFGDetector::MyFGDetector(double alpha, double threshold)
{
this->Create(alpha, threshold);
}
MyFGDetector