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paintparambar.cpp
// PaintParambar.cpp : implementation file
//
#include "stdafx.h"
#include "ImageBoard.h"
#include "ImageBoardDoc.h"
#include "ImageBoardView.h"
#include "PaintParambar.h"
#ifdef _DEBUG
#d
adjustcolordlg.cpp
// AdjustColorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "ColorProcess.h"
#include "AdjustColorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FI
fuzzy2004set.h
// fuzzy2004Set.h : interface of the CFuzzy2004Set class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_FUZZY2004SET_H__C10E525A_99D5_4E28_B903_
split.cpp
//-------------------------------------------------------------------------------------------------
//
// IBSL Technologies (c) 2000
// BrainTree Development Ltd(c) 2000
//
// Rennie Bowe
// P J
square.cpp
// Square.cpp: implementation of the CSquare class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ll.h"
#include "Square.h"
#ifdef _
rectangle.cpp
// Rectangle.cpp: implementation of the CRectangle class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ll.h"
#include "Rectangle.h"
circle.cpp
// Circle.cpp: implementation of the CCircle class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ll.h"
#include "Circle.h"
#ifdef _
shape1.cpp
// Shape1.cpp: implementation of the CShape class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ll.h"
#include "Shape1.h"
#ifdef _D
ellipse.cpp
// Ellipse.cpp: implementation of the CEllipse class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ll.h"
#include "Ellipse.h"
#ifde
adjustcolordlg.cpp
// AdjustColorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "imageCAM.h"
#include "AdjustColorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE