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scope.cpp
// Scope1.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "Scope.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
scanscope.cpp
// ScanScope.cpp : implementation file
//
#include "stdafx.h"
#include "ScanScope.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
////
alphabetaengine.cpp
// AlphaBetaEngine.cpp: implementation of the CAlphaBetaEngine class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "AlphaBetaEngine.h"
idalphabetaengine.cpp
// IDAlphabeta.cpp: implementation of the CIDAlphabetaEngine class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "IDAlphabetaEngine.h"
adjustcolordlg.cpp
// AdjustColorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "ColorProcess.h"
#include "AdjustColorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FI
infodlg.cpp
// InfoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "NameGis.h"
#include "MainFrm.h"
#include "NameGisView.h"
#include "MapObjects2.h"
#include "Crack.h"
#include "AppApi.h"
gscreen.cpp
#include"GScreen.h"
#include
__int64 GetCPUFrequency()
{
__int64 qwFreq;
::QueryPerformanceFrequency((LARGE_INTEGER*)&qwFreq);
return qwFreq;
}
GScreen::GScreen()
{
m_pDD=NU
addbasicinfo.cpp
// AddBasicInfo.cpp : implementation file
//
#include "stdafx.h"
#include "Material_MIS.h"
#include "AddBasicInfo.h"
#include "Material_MISView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#unde
metadata.cpp
/********************************************************
* mergebin
* Written by Robert Simpson (robert@blackcastlesoft.com)
*
* Released to the public domain, use at your own risk!
******
adjustcolordlg.cpp
// AdjustColorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "ImageBoard.h"
#include "AdjustColorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE