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addbasicinfo.cpp
// AddBasicInfo.cpp : implementation file
//
#include "stdafx.h"
#include "Material_MIS.h"
#include "AddBasicInfo.h"
#include "Material_MISView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#unde
settingsdlg.cpp
// SettingsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SmsTest.h"
#include "SettingsDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
vc0806.cpp
#include
#include
// 定义工资类
class Salary
{
float m_fWage; // 基本工资
float m_fSubsidy; // 岗位津贴
float m_fInsurance; // 劳保福利
float m_fRent; // 房租
float m_fCo
addbasicinfo.cpp
// AddBasicInfo.cpp : implementation file
//
#include "stdafx.h"
#include "Material_MIS.h"
#include "AddBasicInfo.h"
#include "Material_MISView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#unde
sacode.h
#include
struct SYCoordinate
{
SYCoordinate()
{
m_fcodx = 0.0;
m_fcody = 0.0;
}
double m_fcodx;
double m_fcody;
};
struct SYCity
{
SYCity()
{
m_nIndex = 0;
dib.cpp
// Dib.cpp: implementation of the CDib class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Dib.h"
#ifdef _DEBUG
#undef THIS_FILE
s
sacode.h
#include
struct SYCoordinate
{
SYCoordinate()
{
m_fcodx = 0.0;
m_fcody = 0.0;
}
double m_fcodx;
double m_fcody;
};
struct SYCity
{
SYCity()
{
m_nIndex = 0;
computegame.cpp
// ComputeGame.cpp : implementation file
//
#include "stdafx.h"
#include "Game.h"
#include "ComputeGame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __
sacode.h
#include
struct SYCoordinate
{
SYCoordinate()
{
m_fcodx = 0.0;
m_fcody = 0.0;
}
double m_fcodx;
double m_fcody;
};
struct SYCity
{
SYCity()
{
m_nIndex = 0;
optionzone.cpp
// OptionZone.cpp: implementation of the COptionZone class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "LY16paint.h"
#include "Option