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spddkhlp.h

/******************************************************************************* * SPDDKHLP.h * *------------* * Description: * This is the header file for core helper functions implementa

ddlist.cpp

///////////// // CBList.cpp : v0010 // Written by : Li Haijun // Compiler : Microsoft Visual C++ 4.0 & DirectX // Library : DDraw.Lib // Copyright (C) : 1996 WayAhead Corporation // v0010

very_old_motion.cpp

// Motion.cpp: Implementierung der Klasse CMotion. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Motion.h" // Motion behavior #defin

old_landscape.cpp

// Landscape.cpp: Implementierung der Klasse CLandscape. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Landscape.h" // Conversion fac

dib.cpp

// Dib.cpp : implementation file // #include "stdafx.h" #include "Dib.h" //#include // especially for GlobalAllocPtr #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE st

kpitch.cpp

// KPitch.cpp: implementation of the KPitch class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "KPitch.h" #include #ifdef

dlghuffman.cpp

// DlgHuffman.cpp : implementation file // #include "stdafx.h" #include "ouyangImage.h" #include "DlgHuffman.h" #include "DIBAPI.h" #include #ifdef _DEBUG #define new DEBUG_NEW

mainwndcmd.cpp

#include "GSPlayer2.h" #include "MainWnd.h" #ifdef _WIN32_WCE #include "FolderDlg.h" #endif #ifdef _WIN32_WCE_PPC #include "EffectDlgPPC.h" #else #include "EffectDlg.h" #endif #define FI

output.cpp

#include #include "maplay.h" #include "helper.h" #include "output.h" #include "effect.h" #define FADE_BITS 16 #define FADE_TIME 750 #define FADE_BASE 0 COutput::COutput() {

dlghuffman.cpp

// DlgHuffman.cpp : implementation file // #include "stdafx.h" #include "ch1_1.h" #include "DlgHuffman.h" #include "DIBAPI.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef