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yuntaidlg.cpp

// yuntaiDlg.cpp : implementation file // #include "stdafx.h" #include "yuntai.h" #include "yuntaiDlg.h" #include "configdlg.h" #include "codeDlg.h" #include "afx.h" #include "winio.h"

game.cpp

// Game.cpp: implementation of the CGame class. // ////////////////////////////////////////////////////////////////////// #include #include "Game.h" #include "Plane.h" #include "reso

particlestreamfx.cpp

// ----------------------------------------------------------------------- // // // MODULE : ParticleStreamFX.cpp // // PURPOSE : Special FX class for streams of particles // // CREATED : 8/1/9

triplaser.cpp

// ----------------------------------------------------------------------- // // // MODULE : TripLaser.cpp // // PURPOSE : TripLaser - Implementation // // CREATED : 10/23/97 // // ----------

winmain.cpp

/************************************************** WinMain.cpp Chapter 13 3Din2D Demo Programming Role-Playing Games with DirectX by Jim Adams (01 Jan 2002) Required libraries: D3D8.LIB,

spellcheckdlg.cpp

// SpellCheckDlg.cpp : implementation file // #include "stdafx.h" #include "SpellCheckDlg.h" #include "ispellcheck.h" #include "enfiledialog.h" #include "stringres.h" #include "filemisc.h"

dlghuffman.cpp

// DlgHuffman.cpp : implementation file // #include "stdafx.h" #include "ch1_1.h" #include "DlgHuffman.h" #include "DIBAPI.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef

dib.cpp

// Dib.cpp : implementation file // #include "stdafx.h" #include "Dib.h" //#include // especially for GlobalAllocPtr #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE st

span.cpp

////////////////////////////////////////////////////////////////////// //ICTCLAS简介:计算所汉语词法分析系统ICTCLAS(Institute of Computing Technology, Chinese Lexical Analysis System), // 功能有:中文分词;词性标

ttsdlg.cpp.bak

// TTSDlg.cpp : implementation file // #include "stdafx.h" #include "TTS.h" #include "TTSDlg.h" #include //using namespace std; #ifdef _DEBUG #define new DEBUG_NEW #endif //In