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yuntaidlg.cpp
// yuntaiDlg.cpp : implementation file
//
#include "stdafx.h"
#include "yuntai.h"
#include "yuntaiDlg.h"
#include "configdlg.h"
#include "codeDlg.h"
#include "afx.h"
#include "winio.h"
game.cpp
// Game.cpp: implementation of the CGame class.
//
//////////////////////////////////////////////////////////////////////
#include
#include "Game.h"
#include "Plane.h"
#include "reso
particlestreamfx.cpp
// ----------------------------------------------------------------------- //
//
// MODULE : ParticleStreamFX.cpp
//
// PURPOSE : Special FX class for streams of particles
//
// CREATED : 8/1/9
triplaser.cpp
// ----------------------------------------------------------------------- //
//
// MODULE : TripLaser.cpp
//
// PURPOSE : TripLaser - Implementation
//
// CREATED : 10/23/97
//
// ----------
winmain.cpp
/**************************************************
WinMain.cpp
Chapter 13 3Din2D Demo
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Required libraries:
D3D8.LIB,
spellcheckdlg.cpp
// SpellCheckDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SpellCheckDlg.h"
#include "ispellcheck.h"
#include "enfiledialog.h"
#include "stringres.h"
#include "filemisc.h"
dlghuffman.cpp
// DlgHuffman.cpp : implementation file
//
#include "stdafx.h"
#include "ch1_1.h"
#include "DlgHuffman.h"
#include "DIBAPI.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef
dib.cpp
// Dib.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
//#include // especially for GlobalAllocPtr
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
st
span.cpp
//////////////////////////////////////////////////////////////////////
//ICTCLAS简介:计算所汉语词法分析系统ICTCLAS(Institute of Computing Technology, Chinese Lexical Analysis System),
// 功能有:中文分词;词性标
ttsdlg.cpp.bak
// TTSDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TTS.h"
#include "TTSDlg.h"
#include
//using namespace std;
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
//In