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M 的代码
progdlg.cpp
// ProgDlg.cpp : implementation file
// CG: This file was added by the Progress Dialog component
#include "stdafx.h"
#include "resource.h"
#include "ProgDlg.h"
#include "CadLib.h"
#ifdef _D
guildfortress.cpp
// GuildFortress.cpp: implementation of the CGuildFortress class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "server.h"
#include "USE
mdata.bas
Attribute VB_Name = "mData"
Option Explicit
Public m_sAppName() As String
Public m_sAppDesc() As String
Public m_sAppStats() As String
Public m_sAppData() As String
Public m_s
demodlg.cpp
#include "stdafx.h"
#include "RsaKit.h"
#include "DemoDlg.h"
CDemoDlg::CDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDemoDlg)
m_D = _T("");
m_E
base.cpp
#include "stdafx.h"
#include "Base.h"
////////////////////////////////////////////////////////////////////////////////////
Matrix::Matrix(int row, int col)
{
int i,j;
m_row = row;
m_col
grfmt_bmp.cpp
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying,
zgmemdc.h
#ifndef _MEMDC_H_
#define _MEMDC_H_
//////////////////////////////////////////////////////////////////////////
class CZgMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
demodlg.cpp
#include "stdafx.h"
#include "RsaKit.h"
#include "DemoDlg.h"
CDemoDlg::CDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDemoDlg)
m_D = _T("");
m_E
cradledlg.cpp
// cradleDlg.cpp : implementation file
//
#include "stdafx.h"
#include "cradle.h"
#include "cradleDlg.h"
#include "Adaptdlg.h"
#include "WordDlg.h"
#include "afx.h"
#include "winio.h"
#
particle.cpp
/*****************************************************************************
*
*
* Parts of routine, class concept and particle theory
* originally written by Richard Benson
*
* Code wr