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Three-NODE

  • Pattern-MAC (PMAC) protocol, instead of having fixed sleepwakeups, the sleep-wakeup schedules of th

    Pattern-MAC (PMAC) protocol, instead of having fixed sleepwakeups, the sleep-wakeup schedules of the sensor nodes are adaptively determined. The schedules are decided based on a node’s own traffic and that of its neighbors.

    标签: sleepwakeups sleep-wakeup Pattern-MAC schedules

    上传时间: 2017-08-28

    上传用户:cainaifa

  • Abstract-In this paper, simple autonomous chaotic circuits coupled by resistors are investigated. B

    Abstract-In this paper, simple autonomous chaotic circuits coupled by resistors are investigated. By carrying out computer calculations and circuit experiments, irregular self-switching phenomenon of three spatial patterns characterized by the phase states of quasi-synchronization of chaos can be observed from only four simple chaotic circuits. This is the same phenomenon as chaotic wandering of spatial patterns observed very often from systems with a large number of degrees of freedom. Namely, one of spatial-temporal chaos observed from systems of large size can be also generated in the proposed system consisting of only four chaotic circuits. A six subcircuits case and a coupled chaotic circuits networks are also studied, and such systems are confirmed to produce more complicated spatio-temporal phenomena.

    标签: investigated Abstract-In autonomous resistors

    上传时间: 2014-06-09

    上传用户:h886166

  • Parallel robotic manipulators can be considered a well-established option for many different applic

    Parallel robotic manipulators can be considered a well-established option for many different applications of manipulation, machining, guiding, testing, control, tracking, haptic force feed-back, etc. A typical parallel robotic manipulator (PM) consists of a mobile platform connected to the base (fixed platform) by at least two kinematic chains called limbs. The mobile platform can achieve between one and three independent translations (T) and one to three independent rotations (R).

    标签: well-established manipulators considered different

    上传时间: 2017-09-03

    上传用户:moerwang

  • This book is about writing TinyOS systems and applications in the nesC language. This chapter gives

    This book is about writing TinyOS systems and applications in the nesC language. This chapter gives a brief overview of TinyOS and its intended uses. TinyOS is an open-source project which a large number of research universities and companies contribute to. The main TinyOS website, http://www.tinyos.net, has instructions for downloading and installing the TinyOS programming environment. The website has a great deal of useful information which this book doesn’t cover, such as common hardware platforms and how to install code on a node.

    标签: This applications language chapter

    上传时间: 2017-09-04

    上传用户:253189838

  • Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

    Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.

    标签: Behavioral simulation realistic computer

    上传时间: 2017-09-08

    上传用户:hanli8870

  • I implement Dijkstra s Single Source Shortest Path, say SSP, algorithm for directed graphs using a s

    I implement Dijkstra s Single Source Shortest Path, say SSP, algorithm for directed graphs using a simple data structure, say simple scheme, Fibonacci heaps, say F-heap scheme, and Pairing heaps, say P-heap scheme, and measure the relative performance of the three implementations.

    标签: implement algorithm Dijkstra Shortest

    上传时间: 2014-01-01

    上传用户:BIBI

  • Aodv for NS-2. A mobile ad-hoc network (MANET) is a kind of wireless ad-hoc network, and is a self-c

    Aodv for NS-2. A mobile ad-hoc network (MANET) is a kind of wireless ad-hoc network, and is a self-configuring network of mobile routers connected wirelessly. MANET may operate in a standalone fashion, or may be connected to the larger Internet. Many routing protocols have been developed for MANETs over the past few years. This project evaluated three specific MANET routing protocols which are Ad-hoc On-demand Distance Vector (AODV), Dynamic Source Routing (DSR) and Dynamic MANET Ondemand routing protocol (DYMO) to better understand the major characteristics of these routing protocols. Different performance aspects were investigated in this project including packet delivery ratio, routing overhead, throughput and average end-to-end delay.

    标签: network ad-hoc wireless mobile

    上传时间: 2014-01-12

    上传用户:zsjzc

  • These codes require an ASCII input file called input.dat of the following form: Lower Limit on x

    These codes require an ASCII input file called input.dat of the following form: Lower Limit on x Upper Limit on x Final Time Pressure for x<0 when t=0 Density for x<0 when t=0 Speed for x<0 when t=0 Pressure for x>0 when t=0 Density for x>0 when t=0 Speed for x>0 when t=0 These codes produce 8 ASCII output files: density.out. Density vs. x entropy.out. Entropy vs. x mach.out. Mach number vs. x massflux.out. Mass flux vs. x pressure.out. Pressure vs. x sound.out. Speed-of-sound vs. x velocity.out. Velocity vs. x waves.out. A description of the solution in terms of the three waves defined in the book (+,-,0).

    标签: input following require called

    上传时间: 2017-09-21

    上传用户:希酱大魔王

  • 两个链表的交集

    两个链表的交集 #include<stdio.h> #include<stdlib.h> typedef struct Node{   int data;   struct  Node *next; }Node; void initpointer(struct Node *p){   p=NULL; } int  printlist(struct Node* head){   int flag=1;   head=head->next;   /*   因为标记1的地方你用了头结点,所以第一个数据域无效,应该从下一个头元结点开始   */   if(head==NULL)     printf("NULL\n");   else   {     while(head!=NULL)     {       if(flag==1)       {       printf("%d",head->data);       flag=0;       }       else       {         printf(" %d",head->data);       }       head=head->next;     }     printf("\n");   }   return 0; } struct Node *creatlist(struct Node *head) {      int n;    struct  Node *p1=(struct Node *)malloc(sizeof(struct Node));   p1->next=NULL; while(scanf("%d",&n),n!=-1) {   struct Node *pnode=(struct Node *)malloc(sizeof(struct Node));   pnode->next=NULL;      pnode->data=n;   if(head==NULL)     head=pnode;   p1->next=pnode;   p1=pnode; } return head; } struct Node *Intersect(struct Node *head1, struct Node *head2) { struct Node *p1=head1,*p2=head2;/*我这里没有用头指针和头结点,这里是首元结点head1里面就是第一个数据,一定要理解什么事头指针, 头结点,和首元结点 具体你一定要看这个博客:http://blog.sina.com.cn/s/blog_71e7e6fb0101lipz.html*/ struct Node *head,*p,*q; head = (struct Node *)malloc(sizeof(struct Node)); head->next = NULL; p = head; while( (p1!=NULL)&&(p2!=NULL) ) { if (p1->data == p2->data) { q = (struct Node *)malloc(sizeof(struct Node)); q->data = p1->data; q->next = NULL; p->next = q;//我可以认为你这里用了头结点,也就是说第一个数据域无效     **标记1** p = q; p1 = p1->next; p2 = p2->next; } else if (p1->data < p2->data) { p1 = p1->next; } else { p2 = p2->next; } } return head; } int main() {   struct Node *head=NULL,*headt=NULL,*t;   //initpointer(head);//这里的函数相当于head=NULL;  // initpointer(headt);//上面已经写了headt=NULL那么这里可以不用调用这个函数   head=creatlist(head);   headt=creatlist(headt);   t=Intersect(head,headt);   printlist(t); }

    标签: c语言编程

    上传时间: 2015-04-27

    上传用户:coco2017co

  • distmesh

    matlab有限元网格划分程序 DistMesh is a simple MATLAB code for generation of unstructured triangular and tetrahedral meshes. It was developed by Per-Olof Persson (now at UC Berkeley) and Gilbert Strang in the Department of Mathematics at MIT. A detailed description of the program is provided in our SIAM Review paper, see documentation below. One reason that the code is short and simple is that the geometries are specified by Signed Distance Functions. These give the shortest distance from any point in space to the boundary of the domain. The sign is negative inside the region and positive outside. A simple example is the unit circle in 2-D, which has the distance function d=r-1, where r is the distance from the origin. For more complicated geometries the distance function can be computed by interpolation between values on a grid, a common representation for level set methods. For the actual mesh generation, DistMesh uses the Delaunay triangulation routine in MATLAB and tries to optimize the node locations by a force-based smoothing procedure. The topology is regularly updated by Delaunay. The boundary points are only allowed to move tangentially to the boundary by projections using the distance function. This iterative procedure typically results in very well-shaped meshes. Our aim with this code is simplicity, so that everyone can understand the code and modify it according to their needs. The code is not entirely robust (that is, it might not terminate and return a well-shaped mesh), and it is relatively slow. However, our current research shows that these issues can be resolved in an optimized C++ code, and we believe our simple MATLAB code is important for demonstration of the underlying principles. To use the code, simply download it from below and run it from MATLAB. For a quick demonstration, type "meshdemo2d" or "meshdemond". For more details see the documentation.

    标签: matlab有限元网格划分程序

    上传时间: 2015-08-12

    上传用户:凛风拂衣袖