代码搜索:execute
找到约 10,000 项符合「execute」的源代码
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www.eeworm.com/read/350251/10752645
f90 execute.f90
SUBROUTINE Execute
!........
! 模块功能
! 主子模块,负责带宽优化,设定波阵信息,读入宏命令,并执行各条
! 宏命令.
!........
USE CtrlData
USE MeshData
USE LoadData
USE
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cpp execute_summon.cpp
#include "stdafx.h"
#include "Ability.h"
#include "Field.h"
#include "NPCInfoParser.h"
#include "ObjectFactory.h"
#include "SummonedNPCs.h"
#include "GroupParser.h"
#include "SummonManager.h"
www.eeworm.com/read/453468/7419262
cpp execute_fightingenergy.cpp
#include "stdafx.h"
#include "Ability.h"
DEFINE_EXECUTE_FUNC( FightingEnergy )
{
SKILL_RESULT_FIGHTING_ENERGY *pFightingMsg = (SKILL_RESULT_FIGHTING_ENERGY*)pMsg;
// 捧扁 刘皑 俺荐
int iIncre
www.eeworm.com/read/453468/7419295
cpp execute_damage.cpp
#include "stdafx.h"
#include "Ability.h"
#include "CharacterFormula.h"
#include "Skill.h"
#include "SkillInfoParser.h"
DEFINE_EXECUTE_FUNC( Damage )
{
SKILL_RESULT_DAMAGE *pDamageMsg = (SK
www.eeworm.com/read/453468/7419312
cpp execute_status.cpp
#include "stdafx.h"
#include "Ability.h"
#include "AbilityStatus.h"
#include "StatusManager.h"
DEFINE_EXECUTE_FUNC( Status )
{
if( !pTarget ) return FALSE;
// 惑怕胶懦牢瘤 犬牢茄促.
if( m_eAttrID
www.eeworm.com/read/453468/7419322
cpp execute_aggro.cpp
#include "stdafx.h"
#include "Ability.h"
#include "AbilityStatus.h"
#include "Battle.h"
DEFINE_EXECUTE_FUNC( Aggro )
{
SKILL_RESULT_CODE *pCodeMsg = (SKILL_RESULT_CODE*)pMsg;
// 绢弊肺 器牢飘
www.eeworm.com/read/453468/7419333
cpp execute_resurrection.cpp
#include "stdafx.h"
#include "Ability.h"
DEFINE_EXECUTE_FUNC( Resurrection )
{
SKILL_RESULT_RESURRECTION *pResurrectionMsg = (SKILL_RESULT_RESURRECTION*)pMsg;
// 何劝措惑狼 困摹甫 备茄促.
WzVector
www.eeworm.com/read/453468/7419342
cpp execute_periodicdamage.cpp
#include "stdafx.h"
#include "Ability.h"
#include "CharacterFormula.h"
#include "StatusManager.h"
DEFINE_EXECUTE_FUNC( PeriodicDamage )
{
SKILL_RESULT_CODE *pCodeMsg = (SKILL_RESULT_CODE*)p
www.eeworm.com/read/453468/7419348
cpp execute_teleport.cpp
#include "stdafx.h"
#include "Ability.h"
DEFINE_EXECUTE_FUNC( Teleport )
{
SKILL_RESULT_POSITION *pPositionMsg = (SKILL_RESULT_POSITION*)pMsg;
// 鸥百狼 泅犁 困摹
WzVector vTargetPos;
pTarge