📄 execute_status.cpp
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#include "stdafx.h"
#include "Ability.h"
#include "AbilityStatus.h"
#include "StatusManager.h"
DEFINE_EXECUTE_FUNC( Status )
{
if( !pTarget ) return FALSE;
// 惑怕胶懦牢瘤 犬牢茄促.
if( m_eAttrID == eATTR_TYPE_INVALID && m_eStateID == eCHAR_STATE_INVALID ) return FALSE;
// 康开单固瘤(Effect)牢 版快俊绰 惑怕内靛啊 乐绢档 咯扁辑 贸府窍瘤 臼绰促.
if( m_pBaseAbilityInfo->m_wAbilityID == eABILITY_BUFF_RANGE_DAMAGE ) return FALSE;
// 促款幅狼 绢呼府萍扼搁 泅犁惑怕啊 促款啊瓷茄瘤 固府 眉农茄促.
if( IsDownAbility() )
{
if( !pTarget->GetStatusManager()->CanThrustDown() ) return FALSE;
}
// CharState 积己
AbilityStatus *pAbilityStatus = pTarget->GetStatusManager()->AllocAbility( m_pAttacker, this );
if( !pAbilityStatus ) return FALSE;
// 菩哦备炼眉甫 盲款促.
if( GetAbilityID() == eABILITY_ABNORMAL_STATUS )
{
SKILL_RESULT_STUN *pStunMsg = (SKILL_RESULT_STUN*)pMsg;
pStunMsg->m_wAbilityIndex = byOrder;
wMsgSize = pStunMsg->GetSize();
memset( &pStunMsg->m_wvCurPos, 0, sizeof(WzVector) );
// Stun幅狼 惑怕牢 版快俊父 谅钎甫 悸泼茄促.
if( IsDownAbility() )
{
pTarget->GetPos( &pStunMsg->m_wvCurPos );
}
}
else
{
SKILL_RESULT_CODE *pCodeMsg = (SKILL_RESULT_CODE*)pMsg;
pCodeMsg->m_wAbilityIndex = byOrder;
wMsgSize = pCodeMsg->GetSize();
}
return TRUE;
}
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