📄 execute_damage.cpp
字号:
#include "stdafx.h"
#include "Ability.h"
#include "CharacterFormula.h"
#include "Skill.h"
#include "SkillInfoParser.h"
DEFINE_EXECUTE_FUNC( Damage )
{
SKILL_RESULT_DAMAGE *pDamageMsg = (SKILL_RESULT_DAMAGE*)pMsg;
// 绢呼矾萍 颇扼固磐 汲沥
eATTACK_TYPE eAttackType = (eATTACK_TYPE)m_pBaseAbilityInfo->m_iOption1;
eCHAR_STATE_TYPE eStatusType = (eCHAR_STATE_TYPE)m_pBaseAbilityInfo->m_iParam[2];
// 胶懦 傍拜仿, 胶懦 %眠啊 单固瘤甫 拌魂茄促.
m_iSkillAttackPower += m_pBaseAbilityInfo->m_iParam[0];
m_fSkillPercentDamage += (float)( m_pBaseAbilityInfo->m_iParam[1] / 1000.0f );
// 单固瘤甫 拌魂茄促.
BOOL bCritical = FALSE;
DAMAGETYPE wDamage = CalcSkillDamage( m_pAttacker, pTarget, eAttackType, m_iSkillAttackPower, m_fSkillPercentDamage, 0, &bCritical, m_bySkillStatType );
// 胶懦傍拜仿, 眠啊单固瘤 欺季飘甫 檬扁拳茄促.(檬扁拳 窍瘤 臼栏搁 穿利等促.)
m_iSkillAttackPower = 0;
m_fSkillPercentDamage = 0;
// 鸥百捞 傍拜阑 雀乔茄促搁
/* if( !wDamage )
{
return FALSE;
}*/
// 农府萍拿捞 磐瘤搁
if (bCritical)
{
*m_pSkillEffect |= SKILL_EFFECT_CRITICAL;
}
DAMAGETYPE wResultDamage = pTarget->Damaged( m_pAttacker, eAttackType, wDamage );
// 菩哦备炼眉甫 盲款促.
pDamageMsg->m_wAbilityIndex = byOrder;
pDamageMsg->m_wDamage = wDamage;
pDamageMsg->m_dwTargetHP = pTarget->GetHP();
pDamageMsg->m_byEffect = *m_pSkillEffect;
wMsgSize = pDamageMsg->GetSize();
return TRUE;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -