📄 execute_resurrection.cpp
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#include "stdafx.h"
#include "Ability.h"
DEFINE_EXECUTE_FUNC( Resurrection )
{
SKILL_RESULT_RESURRECTION *pResurrectionMsg = (SKILL_RESULT_RESURRECTION*)pMsg;
// 何劝措惑狼 困摹甫 备茄促.
WzVector vTargetPos;
pTarget->GetPos( &vTargetPos );
// 颇扼固磐 悸泼
float fRecoverExp = m_pBaseAbilityInfo->m_iOption2 / 1000.0f;
float fRecoverHP = m_pBaseAbilityInfo->m_iParam[0] / 1000.0f;
float fRecoverMP = m_pBaseAbilityInfo->m_iParam[1] / 1000.0f;
// 何劝阑 矫难霖促.
if( !pTarget->OnResurrection( fRecoverExp, fRecoverHP, fRecoverMP ) ) return FALSE;
// 菩哦备炼眉甫 盲款促.
pResurrectionMsg->m_wAbilityIndex = byOrder;
pResurrectionMsg->m_wvCurPos = vTargetPos;
pResurrectionMsg->m_dwTargetHP = pTarget->GetHP();
pResurrectionMsg->m_dwTargetMP = pTarget->GetMP();
wMsgSize = pResurrectionMsg->GetSize();
return TRUE;
}
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