代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/113165/6140230

material dotsceneviewer.material

// Flare effects material DSW/FlarePoint { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture flare.png } } } }
www.eeworm.com/read/113165/6140275

h flx_addtexture.h

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
www.eeworm.com/read/208727/15238611

cpp 自动文理坐标.cpp

#include #include #include #include #pragma comment(lib,"opengl32") #pragma comment(lib,"glu32") #pragma comment(lib,"glaux") #define StripeImageW
www.eeworm.com/read/473939/6826442

cpp texturemgr.cpp

#include "TextureMgr.h" CTextureMgr::CTextureMgr() { } CTextureMgr::~CTextureMgr() { Clear(); } GLuint CTextureMgr::CreateTexture() { GLuint tex; glGenTextures(1,&tex); m_t
www.eeworm.com/read/107624/15604504

cpp 自动文理坐标.cpp

#include #include #include #include #pragma comment(lib,"opengl32") #pragma comment(lib,"glu32") #pragma comment(lib,"glaux") #define StripeImageW
www.eeworm.com/read/120251/6077366

material iplsm_image.material

// This material will be used with splatting material IPLSM_Image { technique { pass { ambient 0.3 0.3 0.1 diffuse 0.8 0.8 0.6 1.0 texture_unit { //texture none
www.eeworm.com/read/113165/6139380

material iplsm_image.material

// This material will be used with splatting material IPLSM_Image { technique { pass { ambient 0.3 0.3 0.1 diffuse 0.8 0.8 0.6 1.0 texture_unit { //texture none
www.eeworm.com/read/120251/6077343

material iplsm_splatting1.material

// This material will be used with splatting material IPLSM_Splatting1 { lod_distances 7000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0 1.0
www.eeworm.com/read/120251/6077347

material splatting2.material

// This material will be used with splatting material SplattingMaterial2 { lod_distances 28000 technique { lod_index 0 pass { // Base Pass ambient 1.0 1.0 1.0 diffuse 1.0
www.eeworm.com/read/120251/6077349

material splatting4.material

// This material will be used with splatting material SplattingMaterial4 { lod_distances 28000 technique { lod_index 0 pass { // Snow Pass lighting off //scene_blend alpha