代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/113165/6140230
material dotsceneviewer.material
// Flare effects
material DSW/FlarePoint
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture flare.png
}
}
}
}
www.eeworm.com/read/113165/6140275
h flx_addtexture.h
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
www.eeworm.com/read/208727/15238611
cpp 自动文理坐标.cpp
#include
#include
#include
#include
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
#define StripeImageW
www.eeworm.com/read/473939/6826442
cpp texturemgr.cpp
#include "TextureMgr.h"
CTextureMgr::CTextureMgr()
{
}
CTextureMgr::~CTextureMgr()
{
Clear();
}
GLuint CTextureMgr::CreateTexture()
{
GLuint tex;
glGenTextures(1,&tex);
m_t
www.eeworm.com/read/107624/15604504
cpp 自动文理坐标.cpp
#include
#include
#include
#include
#pragma comment(lib,"opengl32")
#pragma comment(lib,"glu32")
#pragma comment(lib,"glaux")
#define StripeImageW
www.eeworm.com/read/120251/6077366
material iplsm_image.material
// This material will be used with splatting
material IPLSM_Image
{
technique
{
pass
{
ambient 0.3 0.3 0.1
diffuse 0.8 0.8 0.6 1.0
texture_unit
{
//texture none
www.eeworm.com/read/113165/6139380
material iplsm_image.material
// This material will be used with splatting
material IPLSM_Image
{
technique
{
pass
{
ambient 0.3 0.3 0.1
diffuse 0.8 0.8 0.6 1.0
texture_unit
{
//texture none
www.eeworm.com/read/120251/6077343
material iplsm_splatting1.material
// This material will be used with splatting
material IPLSM_Splatting1
{
lod_distances 7000
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0 1.0
www.eeworm.com/read/120251/6077347
material splatting2.material
// This material will be used with splatting
material SplattingMaterial2
{
lod_distances 28000
technique
{
lod_index 0
pass
{
// Base Pass
ambient 1.0 1.0 1.0
diffuse 1.0
www.eeworm.com/read/120251/6077349
material splatting4.material
// This material will be used with splatting
material SplattingMaterial4
{
lod_distances 28000
technique
{
lod_index 0
pass
{
// Snow Pass
lighting off
//scene_blend alpha