📄 iplsm_image.material
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// This material will be used with splatting
material IPLSM_Image
{
technique
{
pass
{
ambient 0.3 0.3 0.1
diffuse 0.8 0.8 0.6 1.0
texture_unit
{
//texture none
tex_address_mode clamp
colour_op_ex modulate src_texture src_diffuse
}
texture_unit
{
texture rockDetail.jpg
filtering bilinear
tex_address_mode mirror
colour_op_ex modulate_x2
scale 0.03 0.03
}
}
}
}
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