iplsm_splatting1.material

来自「使用stl技术,(还没看,是听说的)」· MATERIAL 代码 · 共 142 行

MATERIAL
142
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// This material will be used with splatting
material IPLSM_Splatting1
{
	lod_distances 7000
	technique
	{
		lod_index 0
		pass
		{
			// Base Pass
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
			texture_unit
			{
				// Base Texture
				texture none
				tex_address_mode clamp
				alpha_op_ex source1 src_texture src_texture
				colour_op_ex modulate src_current src_texture
			}
		}
		pass
		{
			// Snow Pass
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
			scene_blend alpha_blend
			depth_func equal
			texture_unit
			{
				// Snow Alpha map
				texture none
				tex_address_mode clamp
				alpha_op_ex source1 src_texture src_texture
				colour_op_ex source1 src_current src_current
				alpha_rejection greater_equal 2
			}
			texture_unit
			{
				// Snow Splat
				texture splatting_snow.jpg
				tex_address_mode mirror
				alpha_op_ex source1 src_current src_current
				colour_op_ex source2 src_current src_texture
				scale 0.01 0.01
			}
		}
		pass
		{
			// Sand Pass
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
			scene_blend alpha_blend
			depth_func equal
			texture_unit
			{
				// Sand Alpha map
				texture none
				tex_address_mode clamp
				alpha_op_ex source1 src_texture src_texture
				colour_op_ex source1 src_current src_current
				alpha_rejection greater_equal 2
			}
			texture_unit
			{
				// Sand Splat
				texture splatting_sand.jpg
				tex_address_mode mirror
				alpha_op_ex source1 src_current src_current
				colour_op_ex source2 src_current src_texture
				scale 0.01 0.01
			}
		}
		pass
		{
			// Grass Pass
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
			scene_blend alpha_blend
			depth_func equal
			texture_unit
			{
				// Grass Alpha map
				texture none
				tex_address_mode clamp
				alpha_op_ex source1 src_texture src_texture
				colour_op_ex source1 src_current src_current
				alpha_rejection greater_equal 2
			}
			texture_unit
			{
				// Grass Splat
				texture splatting_grass.jpg
				tex_address_mode mirror
				alpha_op_ex source1 src_current src_current
				colour_op_ex source2 src_current src_texture
				scale 0.01 0.01
			}
		}
		pass
		{
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
			scene_blend alpha_blend
			depth_func equal
			texture_unit
			{
				// Rock Alpha map
				texture none
				tex_address_mode clamp
				alpha_op_ex source1 src_texture src_texture
				colour_op_ex source1 src_current src_current
				alpha_rejection greater_equal 2
			}
			texture_unit
			{
				// Rock Splat
				texture splatting_rock.jpg
				tex_address_mode mirror
				alpha_op_ex source1 src_current src_current
				colour_op_ex source2 src_current src_texture
				scale 0.01 0.01
			}
		}
	}
	technique
	{
		lod_index 1
		pass
		{
			ambient 1.0 1.0 1.0
			diffuse 1.0 1.0 1.0
			texture_unit
			{
				// Base Texture
				texture none
				tex_address_mode clamp
			}
		}
	}
}

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