📄 splatting4.material
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// This material will be used with splatting
material SplattingMaterial4
{
lod_distances 28000
technique
{
lod_index 0
pass
{
// Snow Pass
lighting off
//scene_blend alpha_blend
//depth_func equal
texture_unit
{
// Snow Alpha map
texture none
tex_address_mode clamp
alpha_op_ex source1 src_texture src_texture
colour_op_ex source1 src_current src_current
alpha_rejection greater_equal 2
}
texture_unit
{
// Snow Splat
texture splatting_snow.jpg
tex_address_mode mirror
alpha_op_ex source1 src_current src_current
colour_op_ex source2 src_current src_texture
scale 0.01 0.01
}
}
pass
{
// Sand Pass
lighting off
scene_blend alpha_blend
depth_func equal
texture_unit
{
// Sand Alpha map
texture none
tex_address_mode clamp
alpha_op_ex source1 src_texture src_texture
colour_op_ex source1 src_current src_current
alpha_rejection greater_equal 2
}
texture_unit
{
// Sand Splat
texture splatting_sand.jpg
tex_address_mode mirror
alpha_op_ex source1 src_current src_current
colour_op_ex source2 src_current src_texture
scale 0.01 0.01
}
}
pass
{
// Grass Pass
lighting off
scene_blend alpha_blend
depth_func equal
texture_unit
{
// Grass Alpha map
texture none
tex_address_mode clamp
alpha_op_ex source1 src_texture src_texture
colour_op_ex source1 src_current src_current
alpha_rejection greater_equal 2
}
texture_unit
{
// Grass Splat
texture splatting_grass.jpg
tex_address_mode mirror
alpha_op_ex source1 src_current src_current
colour_op_ex source2 src_current src_texture
scale 0.01 0.01
}
}
pass
{
lighting off
scene_blend alpha_blend
depth_func equal
texture_unit
{
// Rock Alpha map
texture none
tex_address_mode clamp
alpha_op_ex source1 src_texture src_texture
colour_op_ex source1 src_current src_current
alpha_rejection greater_equal 2
}
texture_unit
{
// Rock Splat
texture splatting_rock.jpg
tex_address_mode mirror
alpha_op_ex source1 src_current src_current
colour_op_ex source2 src_current src_texture
scale 0.01 0.01
}
}
pass
{
lighting off
scene_blend add
depth_func equal
texture_unit
{
// light Splat
texture none
tex_address_mode mirror
//colour_op_ex modulate_x2 src_current src_texture
//colour_op modulate
scale 0.01 0.01
}
}
}
technique
{
lod_index 1
pass
{
lighting off
texture_unit
{
// Light Alpha map
texture none
tex_address_mode clamp
colour_op_ex modulate_x2 src_current src_texture
//colour_op modulate
}
}
}
}
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