代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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java java3dexample.java

// Java3DExample.java // Java3DExample is an application that demonstrates Java 3D // and provides an interface for a user to control the // transformation, lighting color, and texture of a 3D sc
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java java3dexample.java

// Java3DExample.java // Java3DExample is an application that demonstrates Java 3D // and provides an interface for a user to control the // transformation, lighting color, and texture of a 3D sc
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java java3dexample.java

// Java3DExample.java // Java3DExample is an application that demonstrates Java 3D // and provides an interface for a user to control the // transformation, lighting color, and texture of a 3D sc
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h font.h

/* This code is based on the font loading code in */ /* OpenGL Game Progamming by Hawkins and Astle */ #ifndef _FONT_H_ #define _FONT_H_ #include "../Texture.h" #define COLORKEY_RED 0 #
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cg position.cg

// // simple vertex program transforms vertices to projection space and // passes through color and texture struct appdata { float4 position : ATTRIB0; float4 color : ATTRIB1; floa
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cg position.cg

// // simple vertex program transforms vertices to projection space and // passes through color and texture struct appdata { float4 position : ATTRIB0; float4 color : ATTRIB1; floa
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h textobj.h

/* textobj.h ** ** quad with text as texture using OpenGL ** Copyright (C) 2001 Florian Berger ** Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at ** ** This program is free
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h s3tc.h

/* * S3 Texture Compression (S3TC) decoding functions * Copyright (c) 2007 by Ivo van Poorten * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modi
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cpp mesh.cpp

#include "Mesh.h" #include "..\System\simplememory.h" #include "..\System\resfile.h" #include "Texture.h" #include "..\System\bufReader.h" CMesh::CMesh() { Release(); } CMesh::~CMesh(
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cpp mesh.cpp

#include "Mesh.h" #include "..\System\simplememory.h" #include "..\System\resfile.h" #include "Texture.h" #include "..\System\bufReader.h" CMesh::CMesh() { Release(); } CMesh::~CMesh(