📄 position.cg
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//
// simple vertex program transforms vertices to projection space and
// passes through color and texture
struct appdata {
float4 position : ATTRIB0;
float4 color : ATTRIB1;
float4 texcoord : ATTRIB2;
};
struct vf20 {
float4 HPOS : POSITION;
float4 COL0 : COLOR0;
float4 TEX0 : TEXCOORD0;
};
vf20 main(appdata I,
uniform float3x3 object_matrix,
uniform float4x4 objviewproj_matrix,
uniform float3 lightdir,
uniform float3 lightcolor,
uniform float3 ambientcolor)
{
vf20 O;
float diffuse;
// transform vertices into projection space using the pre-multiplied matrix
O.HPOS = mul(objviewproj_matrix, I.position);
O.COL0 = I.color;
O.TEX0 = I.texcoord;
return O;
} // main
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