📄 font.h
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/* This code is based on the font loading code in */
/* OpenGL Game Progamming by Hawkins and Astle */
#ifndef _FONT_H_
#define _FONT_H_
#include "../Texture.h"
#define COLORKEY_RED 0
#define COLORKEY_GREEN 255
#define COLORKEY_BLUE 0
class GcFont
{
public:
// Constructor / Destructor
GcFont();
~GcFont();
// Build font
bool Build(char *fontFile, int cols, int rows, int width, int height, int spacing);
// Print the text
void Print(char *string, int x, int y);
// Delete the font
void Delete();
// Set the scale
void SetScale(float sScale) { scale = sScale; }
private:
bool LoadTexture(char *fontFile);
int colums; // The numbers of colums in the bitmap
int rows; // The numbers of rows in the bitmap
int width; // The width of each letter
int height; // The hieght of each letter
int spacing; // The spacing betwen the letters
uint base; // The begining point of the list
float scale; // The scale of the bitmap
uint fontID; // The ID for the font texture
uint texWidth;
uint texHeight;
};
#endif
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