代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/101085/15852906
cpp skybox.cpp
#include "../camera.h"
#include "skybox.h"
GcSkybox::GcSkybox()
{
Create();
}
GcSkybox::~GcSkybox()
{
Unload();
}
bool GcSkybox::Draw()
{
if(!AllSidesLoaded()) {
return fals
www.eeworm.com/read/161803/10372781
c bumpref.c
/* bumpref.c
**
** bummp-reflection-mapping using
** NVIDIA vertex-shaders register-combiners and texture-programs
** Copyright (C) 2002 Florian Berger
** Email: harpin_floh@yahoo.de, flo
www.eeworm.com/read/290534/8478334
cpp 粒子.cpp
#include "stdafx.h"
typedef struct // 建立一个粒子结构
{
bool active; // 当前粒子是否活动
float life; // 粒子的生命值
float fade; // 衰减速度
float r; // 红色分量
float g; // 绿色分量
float b;
www.eeworm.com/read/388243/8625419
h explosion.h
/****************************************************************************
Snowstorm.h Particle system representing a snowstorm
Author : Dave Astle
Date : 3/17/2001
Written
www.eeworm.com/read/287166/8714522
c r_data.c
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: r_data.c,v 1.25 2001/03/21 18:24:39 stroggonmeth Exp $
//
// Copyrig
www.eeworm.com/read/185220/9049649
h common.h
#ifndef COMMON_H
#define COMMON_H
#include
#include
#include
#pragma comment(lib,"ws2_32")
#pragma comment(lib,"d3d9")
#pragma comment(lib,"d3dx9")
#prag
www.eeworm.com/read/381612/9083523
cpp textureapplication.cpp
/***************************************************************
* TextureApplication.cpp *
* *
*
www.eeworm.com/read/184417/9101601
c cubetex.c
/*cubetex.c */
/* Rotating cube with texture mapping */
/* mouse buttons control direction of
/* rotation, keyboard allows start/top/quit */
/* E. Angel, Interactive Computer Graphic
www.eeworm.com/read/184417/9101664
c teatex.c
/* teatex.c */
/* E. Angel, Interactive Computer Graphics */
/* A Top-Down Approach with OpenGL, Third Edition */
/* Addison-Wesley Longman, 2003 */
/* Utah teapot with texture map */
#inc
www.eeworm.com/read/184417/9101702
html copyteximage2d.html
NAME
glCopyTexImage2D - copy pixels into a 2D texture image
C SPECIFICATION
void glCop