代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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cpp skybox.cpp

#include "../camera.h" #include "skybox.h" GcSkybox::GcSkybox() { Create(); } GcSkybox::~GcSkybox() { Unload(); } bool GcSkybox::Draw() { if(!AllSidesLoaded()) { return fals
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c bumpref.c

/* bumpref.c ** ** bummp-reflection-mapping using ** NVIDIA vertex-shaders register-combiners and texture-programs ** Copyright (C) 2002 Florian Berger ** Email: harpin_floh@yahoo.de, flo
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cpp 粒子.cpp

#include "stdafx.h" typedef struct // 建立一个粒子结构 { bool active; // 当前粒子是否活动 float life; // 粒子的生命值 float fade; // 衰减速度 float r; // 红色分量 float g; // 绿色分量 float b;
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h explosion.h

/**************************************************************************** Snowstorm.h Particle system representing a snowstorm Author : Dave Astle Date : 3/17/2001 Written
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c r_data.c

// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: r_data.c,v 1.25 2001/03/21 18:24:39 stroggonmeth Exp $ // // Copyrig
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h common.h

#ifndef COMMON_H #define COMMON_H #include #include #include #pragma comment(lib,"ws2_32") #pragma comment(lib,"d3d9") #pragma comment(lib,"d3dx9") #prag
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cpp textureapplication.cpp

/*************************************************************** * TextureApplication.cpp * * * *
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c cubetex.c

/*cubetex.c */ /* Rotating cube with texture mapping */ /* mouse buttons control direction of /* rotation, keyboard allows start/top/quit */ /* E. Angel, Interactive Computer Graphic
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c teatex.c

/* teatex.c */ /* E. Angel, Interactive Computer Graphics */ /* A Top-Down Approach with OpenGL, Third Edition */ /* Addison-Wesley Longman, 2003 */ /* Utah teapot with texture map */ #inc
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html copyteximage2d.html

NAME glCopyTexImage2D - copy pixels into a 2D texture image C SPECIFICATION void glCop