📄 common.h
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#ifndef COMMON_H
#define COMMON_H
#include <d3d9.h>
#include <d3d9types.h>
#include <d3dx9math.h>
#pragma comment(lib,"ws2_32")
#pragma comment(lib,"d3d9")
#pragma comment(lib,"d3dx9")
#pragma comment(lib,"dinput8")
#pragma comment(lib,"dxguid")
#define D3DFVF_XYZ_COLOR_TEXTURE D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1
struct VERTEX_COLOR_TEXTURE
{
FLOAT x,y,z;
DWORD color;
FLOAT u,v;
};
VERTEX_COLOR_TEXTURE SetVertex(float x,float y,float z,DWORD color,float u,float v);
struct WaterPoint
{
float z[257][257];
WaterPoint *zp;
WaterPoint()
{
zp=this;
for(int i=0;i<257;++i)
{
for(int j=0;j<257;++j)
{
zp->Set(0.0f,i,j);
}
}
}
~WaterPoint()
{
}
float Get(int z,int x)
{
return (zp->z[z][x]);
}
void Set(float val,int z,int x)
{
(zp->z[z][x])=val;
}
static void swap(WaterPoint *z1,WaterPoint *z2)
{
WaterPoint *z=z1;
z1->zp=z2->zp;
z2->zp=z;
}
};
#endif
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