📄 explosion.h
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/****************************************************************************
Snowstorm.h Particle system representing a snowstorm
Author : Dave Astle
Date : 3/17/2001
Written for OpenGL Game Programming
*****************************************************************************/
#ifndef __EXPLOSION_H_INCLUDED__
#define __EXPLOSION_H_INCLUDED__
/********************************* Includes *********************************/
#include "Particles.h"
/*************************** Constants and Macros ***************************/
const CVector PARTICLE_VELOCITY (0.0f, 2.0f, 0.0f);
const CVector VELOCITY_VARIATION (4.0f, 4.0f, 4.0f);
const CVector PARTICLE_ACCELERATION (0.0f, -5.0f, 0.0f);
const float PARTICLE_SIZE = 5.0f;
const float SIZE_VARIATION = 2.0f;
#define FRAND (((float)rand()-(float)rand())/RAND_MAX)
/***************************** Data structures ******************************/
class CExplosion : public CParticleSystem
{
public:
CExplosion(int maxParticles, CVector origin, float spread, GLuint texture);
void Update(float elapsedTime);
void Render();
bool IsDead() { return m_numParticles == 0; }
protected:
void InitializeParticle(int index);
float m_spread;
GLuint m_texture; // explosion texture
};
#endif // __EXPLOSION_H_INCLUDED__
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