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State Machine 的代码
state.cpp
// State.cpp: implementation of the CState class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DStar.h"
#include "State.h"
#ifdef _
state.h
// State.h: interface for the CState class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_STATE_H__8A0578DB_E358_452C_AE89_A309A6341E91__INCLUDED_)
#
state.h
/* Type definitions for nondeterministic finite state machine for Bison.
Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004 Free
Software Foundation, Inc.
This file is part of Bison, th
state.c
/* Type definitions for nondeterministic finite state machine for Bison.
Copyright (C) 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compil
state.v
module state(clk,rst,st,sp,con,crst,hold);
input clk,rst,st,sp;
output con,crst,hold;
reg con,crst,hold;
always @(posedge clk or negedge rst)
begin
if (rst==0)
begin
state.cs
using System;
namespace State
{
///
///empty base class containing State methods to override
///
public class State {
//keeps state of each button
protected
state.sln
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "State", "State.csproj", "{42C4F50F-C512-44F2-B19A-FB785B4CDCBC}"
EndProject
Global
state.h
void State0()
{
LCD_Clear();
Chinese_Disp(4,1,2,0,lxfs,0); Blank_Disp(8,2,2,0,0);
Blank_Disp(8,1,4,0,0); Blank_Disp(8,2,4,0,0);
Blank_Disp(8,1,6,0,0); Blank_Disp(8,2,6,0,0);
Ch