📄 state.cpp
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// State.cpp: implementation of the CState class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DStar.h"
#include "State.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CState::CState()
{
m_dCost = 0.0;
m_CurPt = CPoint( 0, 0 );
m_pLastPt = &CPoint( 0, 0 );
m_dWillCost = 0.0;
m_dCosted = 0.0;
}
CState::CState( CPoint pt )
{
m_dCost = 0.0;
m_CurPt = pt;
m_pLastPt = &CPoint( 0, 0 );
m_dWillCost = 0.0;
m_dCosted = 0.0;
}
CState::CState( CPoint pt,double iCosted, double iWillCost, double Cost, CPoint& ptBack )
{
m_CurPt = pt;
m_dCost = Cost;
m_dCosted = iCosted;
m_dWillCost = iWillCost;
m_pLastPt = &ptBack;
}
CState::~CState()
{
}
CState::SetCost( int iMode, double willcost )
{
m_dWillCost = willcost;
// if ( iMode == 1 )
// m_dCost = 0.9*m_dWillCost + 0.1*m_dCosted;
// if ( iMode == 0 )
m_dCost = 0.5*m_dWillCost + 0.5*m_dCosted;
}
CState::SetForPt( CPoint& pt )
{
m_pLastPt = &pt;
}
CState::SetCurPt( CPoint pt )
{
m_CurPt = pt;
}
CState CState::operator = ( const CState& cs )
{
this->m_dWillCost = cs.m_dWillCost;
this->m_pLastPt = cs.m_pLastPt;
this->m_dCosted = cs.m_dCosted;
this->m_dCost = cs.m_dCost;
this->m_CurPt = cs.m_CurPt;
return *this;
}
BOOL CState::operator == ( const CState& cs )
{
if ( this->m_CurPt == cs.m_CurPt )
return TRUE;
else
return FALSE;
}
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