代码搜索:Particles

找到约 717 项符合「Particles」的源代码

代码结果 717
www.eeworm.com/read/243505/12936837

m mypf.m

% % set some variables in the workspace to control behaviour: % % graphicsMode 0 no graphics, % 1 graphics, particles, beacons, ground truth % 2 graphics, as above + range circles % % perfe
www.eeworm.com/read/467516/1500302

as spring.as

package flare.physics { /** * Represents a Spring in a physics simulation. A spring connects two * particles and is defined by the springs rest length, spring tension, * and damping (frict
www.eeworm.com/read/334861/3361614

cc rouletteselect.cc

#include "montecarlodistribution.ih" void MonteCarloDistribution::rouletteSelect(Particle &particle) const { // For now assume the particles are normalized so their sum equals 1 double totalP = 1
www.eeworm.com/read/324450/3502687

cc rouletteselect.cc

#include "montecarlodistribution.ih" void MonteCarloDistribution::rouletteSelect(Particle &particle) const { // For now assume the particles are normalized so their sum equals 1 double totalP = 1
www.eeworm.com/read/203062/15366773

cpp emitter.cpp

/* ==================================================================== EMITTER.CPP A pure virtual class representing all conducting surfaces that can emit particles. 0.99 (NTG 12-29-93) Separate
www.eeworm.com/read/465508/1519528

java particlesystem.java

import javax.microedition.m3g.Graphics3D; public class ParticleSystem { // The effect private ExplosionEffect effect = null; // The particles Particle[] parts = null;
www.eeworm.com/read/432926/1886325

pde simpleparticlesystem.pde

/** * Simple Particle System * by Daniel Shiffman. * * Particles are generated each cycle through draw(), * fall with gravity and fade out over time * A ParticleSystem object manages a variab
www.eeworm.com/read/418788/2084523

java particlesystem.java

import javax.microedition.m3g.Graphics3D; public class ParticleSystem { // The effect private ExplosionEffect effect = null; // The particles Particle[] parts = null;
www.eeworm.com/read/471742/6888598

m partic2.m

%partic2.m - given the mass and initial positions, velocities, and %accelerations of 3 particles, this script calculates their linear %and angular momenta, energies, forces, and torques %help symb
www.eeworm.com/read/203062/15366707

cpp vbmemit.cpp

/* ==================================================================== vbmemit.cpp 0.99 (JohnV 09-13-94) Generate to polymorph BeamEmitter for variable weighted particles. 0.991 (JohnV 02-10-95)