代码搜索:Particles
找到约 717 项符合「Particles」的源代码
代码结果 717
www.eeworm.com/read/243505/12936837
m mypf.m
%
% set some variables in the workspace to control behaviour:
%
% graphicsMode 0 no graphics,
% 1 graphics, particles, beacons, ground truth
% 2 graphics, as above + range circles
%
% perfe
www.eeworm.com/read/467516/1500302
as spring.as
package flare.physics
{
/**
* Represents a Spring in a physics simulation. A spring connects two
* particles and is defined by the springs rest length, spring tension,
* and damping (frict
www.eeworm.com/read/334861/3361614
cc rouletteselect.cc
#include "montecarlodistribution.ih"
void MonteCarloDistribution::rouletteSelect(Particle &particle) const
{
// For now assume the particles are normalized so their sum equals 1
double totalP = 1
www.eeworm.com/read/324450/3502687
cc rouletteselect.cc
#include "montecarlodistribution.ih"
void MonteCarloDistribution::rouletteSelect(Particle &particle) const
{
// For now assume the particles are normalized so their sum equals 1
double totalP = 1
www.eeworm.com/read/203062/15366773
cpp emitter.cpp
/*
====================================================================
EMITTER.CPP
A pure virtual class representing all conducting surfaces that can
emit particles.
0.99 (NTG 12-29-93) Separate
www.eeworm.com/read/465508/1519528
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
public class ParticleSystem
{
// The effect
private ExplosionEffect effect = null;
// The particles
Particle[] parts = null;
www.eeworm.com/read/432926/1886325
pde simpleparticlesystem.pde
/**
* Simple Particle System
* by Daniel Shiffman.
*
* Particles are generated each cycle through draw(),
* fall with gravity and fade out over time
* A ParticleSystem object manages a variab
www.eeworm.com/read/418788/2084523
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
public class ParticleSystem
{
// The effect
private ExplosionEffect effect = null;
// The particles
Particle[] parts = null;
www.eeworm.com/read/471742/6888598
m partic2.m
%partic2.m - given the mass and initial positions, velocities, and
%accelerations of 3 particles, this script calculates their linear
%and angular momenta, energies, forces, and torques
%help symb
www.eeworm.com/read/203062/15366707
cpp vbmemit.cpp
/*
====================================================================
vbmemit.cpp
0.99 (JohnV 09-13-94) Generate to polymorph BeamEmitter for variable
weighted particles.
0.991 (JohnV 02-10-95)