📄 rouletteselect.cc
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#include "montecarlodistribution.ih"void MonteCarloDistribution::rouletteSelect(Particle &particle) const{ // For now assume the particles are normalized so their sum equals 1 double totalP = 1.0; double lottery = (totalP * rand()/(RAND_MAX+1.0)); double sum = 0; for (vector<Particle>::const_iterator iter = d_particles.begin(); iter != d_particles.end(); iter++) { sum += iter->p; if (sum >= lottery) { particle = *iter; break; } }}
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