particlesystem.java
来自「3D手机游戏开发实例源代码」· Java 代码 · 共 57 行
JAVA
57 行
import javax.microedition.m3g.Graphics3D;
public class ParticleSystem
{
// The effect
private ExplosionEffect effect = null;
// The particles
Particle[] parts = null;
/**
* Creates a particle system that emits particles according to a defined effect.
* @param effect The effect that controls the behaviour of the particles
* @param num The number of particles to emit
*/
public ParticleSystem(ExplosionEffect effect, int num)
{
// Copy the effect
setEffect(effect);
// Init the particles
parts = new Particle[num];
for(int i = 0; i < num; i++)
{
parts[i] = new Particle();
effect.init(parts[i],360*i/num);
}
}
/** The method that does it all. Needs to be called every tick of a game loop */
public void emit(Graphics3D g3d)
{
for(int i = 0; i < parts.length; i++)
{
getEffect().update(parts[i]);
getEffect().render(parts[i], g3d);
}
}
/**
* @param effect The effect to set.
*/
public void setEffect(ExplosionEffect effect) {
this.effect = effect;
}
/**
* @return Returns the effect.
*/
public ExplosionEffect getEffect() {
return effect;
}
}
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