📄 simpleparticlesystem.pde
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/** * Simple Particle System * by Daniel Shiffman. * * Particles are generated each cycle through draw(), * fall with gravity and fade out over time * A ParticleSystem object manages a variable size (ArrayList) * list of particles. */ ParticleSystem ps;void setup() { size(640, 360); colorMode(RGB, 255, 255, 255, 100); ps = new ParticleSystem(1, new PVector(width/2,height/2,0)); smooth();}void draw() { background(0); ps.run(); ps.addParticle(mouseX,mouseY);}
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