代码搜索:Invaders
找到约 108 项符合「Invaders」的源代码
代码结果 108
www.eeworm.com/read/493621/1164977
c spcinv95.c
/******************************************************************************/
/* */
/* SPACE INVADERS 95 (C
www.eeworm.com/read/201583/5057623
mf manifest.mf
MIDlet-1: Space Invaders, Space Invaders.png, Inv
MIDlet-Name: Space Invaders
MIDlet-Vendor: Unknown
MIDlet-Version: 1.0
MicroEdition-Configuration: CLDC-1.0
MicroEdition-Profile: MIDP-2.0
www.eeworm.com/read/124608/14557495
c init.c
#pragma hdrstop
#include "invaders.h"
void InitGame()
{
char buf[32];
int x, i;
srand( (unsigned)time( NULL ) );
KillGameTimers();
SetWindowText(hWndMain, "Space Invaders"
www.eeworm.com/read/115011/6120929
c ssi.c
/******************************************************************************/
/* */
/* SUPER SPACE INVADERS 91/MJ1
www.eeworm.com/read/493621/1164944
c ssi.c
/******************************************************************************/
/* */
/* SUPER SPACE INVADERS 91/MJ1
www.eeworm.com/read/405816/2282704
c 8080bw.c
/***************************************************************************
vidhrdw.c
Functions to emulate the video hardware of the machine.
updated: 02-06-98 HJB moved Astro Invaders specifi
www.eeworm.com/read/124608/14557476
c gremlin.c
#pragma hdrstop
#include "invaders.h"
GREMLIN Gremlins[5][11];
GREMLINPTR LastGremlinMoved;
int LastGremlinRow; // Y index of Gremlins for last move
GREMLINPTR RowEndLeft
www.eeworm.com/read/454544/7387749
txt description.txt
Tutorials, from "Introduction" to "Tutorial 7", belongs to "tutorials catagory.
The game "JellyFish from Outer Space" (a 3D version of the classic Space Invaders) is thought to be the final tutoria
www.eeworm.com/read/358631/10183293
sdf lisa1.sdf
ISIS SCHEMATIC DESCRIPTION FORMAT 6.1
=====================================
Design: PIC 18 Space Invaders
Doc. no.:
Revision:
Author:
Created: 15/01/04
Modified: 15/07
www.eeworm.com/read/124608/14557498
c sound.c
#pragma hdrstop
#include "invaders.h"
#include
char ElementName[80];
void PlayWAV(
unsigned char SndCode)
{
if (!Sound)
return;
switch (SndCode) {
case SND_