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📄 lisa1.sdf

📁 PIC+LCD12864做的坦克打飞机游戏代码
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ISIS SCHEMATIC DESCRIPTION FORMAT 6.1
=====================================
Design:   PIC 18 Space Invaders
Doc. no.: <NONE>
Revision: <NONE>
Author:   <NONE>
Created:  15/01/04
Modified: 15/07/06

*PROPERTIES,46   
ABSTOL=1e-012
BADMOS3=No
BYPASS=Yes
CHGTOL=1e-014
CONLOG=0
DEFAD=0
DEFAS=0
DEFL=0.0001
DEFW=0.0001
GLEAK=1e-012
GMIN=1e-012
GMINSTEPS=10
ITL1=100
ITL2=50
ITL4=10
MAXORD=2
METHOD=GEAR
NOOPITER=No
NUMSTEPS=50
OLDLIMIT=No
PARTITION=0717C732
PIVREL=0.001
PIVTOL=1e-013
RELTOL=0.001
SIMTYPE=TRANSIENT
SRCSTEPS=10
TDLOWER=0.9
TDSCALE=1
TDUPPER=1.1
TEMP=27
TMAX=0.025
TMIN=1e-018
TNOM=27
TRACE_CONTENTIONS=1
TRACE_CONVERGENCE=1
TRACE_DCPATHS=1
TRACE_ITFMODS=1
TRACE_NETTYPES=1
TRACE_OPTIONS=1
TRACE_PERFORMANCE=1
TRACE_SPICELINK=1
TRTOL=7
TRYTOCOMPACT=No
TSTART=0
TTOL=1e-006
VNTOL=1e-006

*MODELDEFS,18   
8051 : RHI=20, RLO=20,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,RPOS=5k,RNEG=20k,V+=VCC,V-=GND,FLOAT=HIGH
AT89 : RHI=20, RLO=20,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,RPOS=5k,RNEG=20k,V+=VCC,V-=GND,FLOAT=HIGH
AVR : RSHI=20, RSLO=20,RWHI=100k,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=VCC,V-=GND
BSTAMP : RSHI=20, RSLO=20,RWHI=20k,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=VDD,V-=VSS
CMOS : RHI=100,RLO=100,TRISE=1u,TFALL=1u,V+=VDD,V-=VSS
HC11 : RHI=20, RLO=20,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=VDD,V-=VSS
LPC2100 : RSHI=20, RSLO=20,RWHI=100k,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=V3,V-=VSS
MSP430 : RSHI=20, RSLO=20,RWHI=100k,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=VCC,V-=GND
NMOS : RHI=100,RLO=10,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=VCC,V-=GND
PIC : RSHI=20, RSLO=20,RWHI=20k,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,V+=VDD,V-=VSS
PIC3V3 : RSHI=20, RSLO=20,RWHI=20k,VUD=2,VTL=0.8,VHL=0.1,VTH=1.5,VHH=0.1,V+=VDD,V-=VSS
PLD : RHI=20,RLO=20, V+=VCC,V-=GND,FLOAT=HIGH
RS232 : VLO=-8.5,VHI=8.5,RHI=300,RLO=300,VTL=1.2,VHL=0.5,VTH=1.7,VHH=0.5,RPOS=5k,RNEG=5k,V+=VCC,V-=GND,FLOAT=HIGH
TTL : RHI=50, RLO=5,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,RPOS=5k,RNEG=20k,V+=VCC,V-=GND,FLOAT=HIGH
TTLHC : RHI=5,RLO=5, V+=VCC,V-=GND
TTLHCT : RHI=5,RLO=5, V+=VCC,V-=GND
TTLLS : RHI=100, RLO=10,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,RPOS=12k,RNEG=50k, V+=VCC,V-=GND,FLOAT=HIGH
TTLS : RHI=25, RLO=2.5,VUD=2,VTL=0.8,VHL=0.2,VTH=2.5,VHH=0.2,RPOS=5k,RNEG=20k,TRISE=0.5n,TFALL=0.5n, V+=VCC,V-=GND,FLOAT=HIGH

*PARTLIST,6    
LCD1_U1,KS0108B,KS0108,ADC=1,BMPXOFF=0,BMPYOFF=0,CLOCK=20MHz,CONTRHEIGHT=64,CONTRWIDTH=64,CTRLID=0x100,HEIGHT=64,INITRAM=0xFF,INVERT="CS1,CS2",MODDLL=LCDPIXEL.DLL,PRIMITIVE=DIGITAL,RAMSIZE=512,TRACE=1,WIDTH=128
LCD1_U2,KS0108B,KS0108,ADC=1,BMPXOFF=64,BMPYOFF=0,CLOCK=20MHz,CONTRHEIGHT=64,CONTRWIDTH=64,CTRLID=0x101,HEIGHT=64,INITRAM=0xFF,INVERT="CS1,CS2",MODDLL=LCDPIXEL.DLL,PRIMITIVE=DIGITAL,RAMSIZE=512,TRACE=1,WIDTH=128
GP1,DLL,GAMEPAD,A1="ROUND,-200,-100,100,1",A2="ROUND,0,0,100,0",A3="ROUND,200,-100,100,2",ACTIVE=033C5A14:02781E58,EID=A,MODDLL=KEYPAD,PRIMITIVE=DIGITAL
LCD1,AMPIRE128X64,AMPIRE128X64,ACTIVE=01D9E338:027D03A0,ADC1=1,ADC2=1,CLOCK=20MHz,EID=9,INITRAM=0xFF,INVERT="CS1,CS2",MODDLL=LCDPIXEL.DLL,MODFILE=KS0108X2.MDF,TRACE=1,TRACE_CWR=1,TRACE_MRD=1,TRACE_MWR=1
U1,PIC18F452,PIC18F452,CLOCK=8MHz,EID=8,ITFMOD=PIC,MODDATA="0717C732,0,256",MODDLL=PIC18.DLL,PRIMITIVE=DIGITAL,PROGRAM=Invaders.bas,TRACE_DEFAULT=1
U1_#P,POWER,PIC,CLOCK=8MHz,EID=8,MODDLL=PIC18.DLL,PACKAGE=DIL40,PRIMITIVE=POWER,PROGRAM=Invaders.bas,TRACE_DEFAULT=1

*NETLIST,44   
#00001,1
U1,IO,RA0/AN0

#00002,1
U1,IO,RA1/AN1

#00003,1
U1,IO,RA2/AN2/VREF-

#00004,1
U1,IO,RA3/AN3/VREF+

#00005,1
U1,IO,RA4/T0CKI

#00006,1
U1,IO,RA5/AN4/$SS$/LVDIN

#00010,1
U1,IO,OSC1/CLKI

#00011,1
U1,IO,RA6/OSC2/CLKO

#00013,1
U1,IO,RC2/CPP1

#00014,1
U1,IO,RC3/SCK/SCL

#00023,1
U1,IO,RC4/SDI/SDA

#00024,1
U1,IO,RC5/SDO

#00025,1
U1,IO,RC6/TX/CK

#00026,1
U1,IO,RC7/RX/DT

#00027,2
U1,IO,RB0/INT0
GP1,IO,1

#00028,2
U1,IO,RB1/INT1
GP1,IO,3

#00029,2
U1,IO,RB2/INT2
GP1,IO,2

#00030,1
U1,IO,RB3/CCP2B

#00031,1
U1,IO,RB4

#00032,1
U1,IO,RB5/PGM

#00033,1
U1,IO,RB6/PGC

#00034,1
U1,IO,RB7/PGD

#LCD1#00043,1
LCD1_U1,IP,CS2

#LCD1#00044,1
LCD1_U2,IP,CS1

LCD1_CS1,4
LCD1_CS1,IT
LCD1_U1,IP,CS1
U1,IO,RE1/$WR$/AN6
LCD1,IP,$CS1$

#00041,3
LCD1_U2,PP,-Vout
LCD1_U1,PP,-Vout
LCD1,PP,-Vout

VCC,5
VCC,PT
LCD1_U2,IP,$RST$
LCD1_U1,IP,$RST$
U1,IO,$MCLR$/VPP
LCD1,IP,$RST$

#00022,4
LCD1_U2,IO,DB7
LCD1_U1,IO,DB7
U1,IO,RD7/PSP7
LCD1,IO,DB7

#00021,4
LCD1_U2,IO,DB6
LCD1_U1,IO,DB6
U1,IO,RD6/PSP6
LCD1,IO,DB6

#00020,4
LCD1_U2,IO,DB5
LCD1_U1,IO,DB5
U1,IO,RD5/PSP5
LCD1,IO,DB5

#00019,4
LCD1_U2,IO,DB4
LCD1_U1,IO,DB4
U1,IO,RD4/PSP4
LCD1,IO,DB4

#00018,4
LCD1_U2,IO,DB3
LCD1_U1,IO,DB3
U1,IO,RD3/PSP3
LCD1,IO,DB3

#00017,4
LCD1_U2,IO,DB2
LCD1_U1,IO,DB2
U1,IO,RD2/PSP2
LCD1,IO,DB2

#00016,4
LCD1_U2,IO,DB1
LCD1_U1,IO,DB1
U1,IO,RD1/PSP1
LCD1,IO,DB1

#00015,4
LCD1_U2,IO,DB0
LCD1_U1,IO,DB0
U1,IO,RD0/PSP0
LCD1,IO,DB0

#00007,4
LCD1_U2,IP,E
LCD1_U1,IP,E
U1,IO,RE0/$RD$/AN5
LCD1,IP,E

#00012,4
LCD1_U2,IP,R/W
LCD1_U1,IP,R/W
U1,IO,RC0/T1OSO/T1CKI
LCD1,IP,R/W

LCD1_DI,5
LCD1_DI,IT
LCD1_U2,IP,RS
LCD1_U1,IP,RS
U1,IO,RC1/T1OSI/CCP2A
LCD1,IP,RS

#00040,3
LCD1_U2,PP,V0
LCD1_U1,PP,V0
LCD1,PP,V0

#00039,3
LCD1_U2,PP,VCC
LCD1_U1,PP,VCC
LCD1,PP,VCC

GND,5
GND,PT
LCD1_U2,PP,GND
LCD1_U1,PP,GND
GP1,IO,A
LCD1,PP,GND

LCD1_CS2,4
LCD1_CS2,IT
LCD1_U2,IP,CS2
U1,IO,RE2/$CS$/AN7
LCD1,IP,$CS2$

VDD,3
VDD,PT
U1_#P,PP,V+
U1,PP,VDD

VSS,3
VSS,PT
U1_#P,PP,V-
U1,PP,VSS

*GATES,0    

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