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📄 spcinv95.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                SPACE INVADERS 95 (C) 1995 TAITO CORPORATION                *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "spcinv95.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO space_invaders_95_dirs[] ={   { "space_invaders_95", },   { "spcinv95", },   { "akkanvdr", },   { NULL, },};static struct ROM_INFO space_invaders_95_roms[] ={   {       "e06.05", 0x00200000, 0xf370ff15, 0, 0, 0, },   {       "e06.09", 0x00040000, 0x9bcafc87, REGION_ROM2, 0x000000, LOAD_8_16, },   {       "e06.10", 0x00040000, 0xb752b61f, REGION_ROM2, 0x000001, LOAD_8_16, },   {       "e06.11", 0x00020000, 0x3fe550b9, 0, 0, 0, },   {       "e06.12", 0x00020000, 0x06cbd72b, 0, 0, 0, },   {       "e06.13", 0x00020000, 0xf506ba4b, 0, 0, 0, },   {       "e06.14", 0x00020000, 0x71ba7f00, 0, 0, 0, },   {       "e06.01", 0x00100000, 0x51721b15, 0, 0, 0, },   {       "e06.02", 0x00100000, 0x8f646dea, 0, 0, 0, },   {       "e06.03", 0x00100000, 0xa24070ef, 0, 0, 0, },   {       "e06.06", 0x00100000, 0x9380db3c, 0, 0, 0, },   {       "e06.07", 0x00100000, 0x4b02e8f5, 0, 0, 0, },   {       "e06.08", 0x00100000, 0x72ae2fbf, 0, 0, 0, },   {       "e06.04", 0x00200000, 0x1dac29df, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_space_invaders_95_0[] ={   { "Taito Japan (Akkanbeder)",          0x01 },   { "Taito America (Space Inv 95)",      0x02 },   { "Taito Japan (Space Inv 95)",        0x03 },   { "Taito Kumagaya R&D (Space Inv 95)", 0x04 },   { NULL,                                0    },};static struct ROMSW_INFO space_invaders_95_romsw[] ={   { 0x07FFFF, 0x02, romsw_data_space_invaders_95_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO space_invaders_95_video ={   DrawSpcInv95,   224,   320,   64,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_space_invaders_95 ={   space_invaders_95_dirs,   space_invaders_95_roms,   f3_system_inputs,   NULL,   space_invaders_95_romsw,   LoadSpcInv95,   ClearSpcInv95,   &space_invaders_95_video,   ExecuteF3SystemFrame,   "akkanvdr",   "Akkanvader",   "傔偭偐偆傋乕偩乕",   COMPANY_ID_TAITO,   "E06",   1995,   f3_sound,   GAME_SHOOT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadSpcInv95(void){   int ta,tb,tc;   if(!(GFX=AllocateMem(0x2B5C00+0x3FF600))) return;   if(!(ROM=AllocateMem(0x100000))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x2B5C00;   tb=0;   if(!load_rom("E06.03", ROM, 0xFFD80)) return;	// 16x16 SPRITES ($3FF6)   for(ta=0;ta<0xFFD80;ta++){      GFX_SPR[tb++]=ROM[ta]&15;      GFX_SPR[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("E06.02", ROM, 0xFFD80)) return;	// 16x16 SPRITES   for(ta=0;ta<0xFFD80;ta++){      GFX_SPR[tb++]=ROM[ta]&15;      GFX_SPR[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("E06.01", ROM, 0xFFD80)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0xFFD80;ta++){      tc=ROM[ta];      GFX_SPR[tb+3]|=((tc&0x40)>>6)<<4;      GFX_SPR[tb+2]|=((tc&0x10)>>4)<<4;      GFX_SPR[tb+1]|=((tc&0x04)>>2)<<4;      GFX_SPR[tb+0]|=((tc&0x01)>>0)<<4;      tb+=4;   }   tb=0;   if(!load_rom("E06.08", ROM, 0xAD700)) return;	// 16x16 TILES ($2B5C)   for(ta=0;ta<0xAD700;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("E06.07", ROM, 0xAD700)) return;	// 16x16 TILES   for(ta=0;ta<0xAD700;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("E06.06", ROM, 0xAD700)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0xAD700;ta+=2){      tc=ROM[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tb+=8;   }   FreeMem(ROM);   Rotate16x16(GFX_SPR,0x3FF6);   Flip16x16_X(GFX_SPR,0x3FF6);   Rotate16x16(GFX_BG0,0x2B5C);   Flip16x16_X(GFX_BG0,0x2B5C);   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2B5C);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3FF6);   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x80000))) return;   // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x80000);   RAM_BG3=RAM+0x30000;   RAM_BG1=RAM+0x31000;   RAM_BG2=RAM+0x32000;   RAM_BG0=RAM+0x33000;   RAM_SCR3=RAM+0x6A000;   RAM_SCR1=RAM+0x6A002;   RAM_SCR2=RAM+0x6A004;   RAM_SCR0=RAM+0x6A006;   SCR3_XOFS=0xF600;   SCR1_XOFS=0xF700;   SCR2_XOFS=0xF800;   SCR0_XOFS=0xF900;   SCR3_YOFS=0x0780-(16<<7);   SCR1_YOFS=0x0780-(16<<7);   SCR2_YOFS=0x0780-(16<<7);   SCR0_YOFS=0x0780-(16<<7);   if(!load_rom("E06.14", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[(ta<<2)+0]=RAM[ta];   }   if(!load_rom("E06.13", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[(ta<<2)+1]=RAM[ta];   }   if(!load_rom("E06.12", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[(ta<<2)+2]=RAM[ta];   }   if(!load_rom("E06.11", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[(ta<<2)+3]=RAM[ta];   }   Rotate8x8_4bpp(ROM+0x63470,(0x5A8*4)/0x20);   Flip8x8_4bpp_X(ROM+0x63470,(0x5A8*4)/0x20);   // 68000 code   M68000ROM = load_region[REGION_ROM2];   if(!(PCMROM=AllocateMem(0xa00000))) return;      load_be("e06.04",PCMROM,0x200000);   load_be("e06.05",PCMROM+0x400000,0x200000);   max_banks_this_game=4; //=memory_region_length(REGION_SOUND1)/0x400000;   memset(PCMROM+0x800000,0,0x1fffff);   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   // FIX ROM ERROR   // -------------   WriteWord68k(&ROM[0x000FD8],0x4E75);		//	rts   // EEPROM HACKS   // ------------   WriteWord68k(&ROM[0x004A70],0x7F00);		//	raine	#$00 <read eeprom>   WriteWord68k(&ROM[0x004A72],0x4E75);		//	rts   WriteWord68k(&ROM[0x004AEE],0x7F01);		//	raine	#$01 <write eeprom>   WriteWord68k(&ROM[0x004AF0],0x4E75);		//	rts   // SPEED HACKS   // -----------   WriteWord68k(&ROM[0x000260],0x7F02);		//	raine	#$02 <stop cpu>   WriteWord68k(&ROM[0x000262],0x6100-14);	//	bra.s	<loop>   WriteWord68k(&ROM[0x000552],0x7F02);		//	raine	#$02 <stop cpu>   WriteWord68k(&ROM[0x000554],0x4E71);		//	nop   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1;   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;// Mapper disabled   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 224;   tc0003vcu.bmp_h	= 320;   tc0003vcu.scr_x	= 16;   tc0003vcu.scr_y	= 0;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 224;   tc0200obj.bmp_h	= 320;// Mapper disabled   tc0200obj.tile_mask	= 0x3FFF;   tc0200obj.ofs_x	= -16;   tc0200obj.ofs_y	= 0;   tc0200obj.cols	= 32;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void ClearSpcInv95(void){   save_eeprom();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x080000,0);      save_debug("RAM.bin",RAM,0x080000,0);   #endif}void DrawSpcInv95(void){   int x16,y16;   int x,y,zz,zzz,zzzz;   int ta;   UINT8 *map;   ClearPaletteMap();   // Init tc0003vcu emulation   // ------------------------   tc0003vcu_layer_count = 0;   if(check_layer_enabled(f3_bg0_id)){      MAKE_SCROLL_512x512_4_16(         (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6,         (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7      );      START_SCROLL_512x512_4_16_R270(64,64,224,320);         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG0[zz])&0x1FF,            32,            map         );      switch(RAM_BG0[zz]&0xC0){         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map);        break;         case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map);  break;         case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map);  break;         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,map); break;      }      END_SCROLL_512x512_4_16();   }   if(check_layer_enabled(f3_bg1_id)){      MAKE_SCROLL_512x512_4_16(         (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6,         (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7      );      START_SCROLL_512x512_4_16_R270(64,64,224,320);      ta=ReadWord68k(&RAM_BG1[zz+2])&0x3FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG1[zz])&0x1FF,            32,            map         );         if(GFX_BG0_SOLID[ta]==1){		// Some pixels; trans            switch(RAM_BG1[zz]&0xC0){               case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }         else{					// all pixels; solid            switch(RAM_BG1[zz]&0xC0){               case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }      }      END_SCROLL_512x512_4_16();   }   if(check_layer_enabled(f3_bg2_id)){      MAKE_SCROLL_512x512_4_16(         (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6,         (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7      );      START_SCROLL_512x512_4_16_R270(64,64,224,320);      ta=ReadWord68k(&RAM_BG2[zz+2])&0x3FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG2[zz])&0x1FF,            32,            map         );         if(GFX_BG0_SOLID[ta]==1){		// Some pixels; trans            switch(RAM_BG2[zz]&0xC0){               case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }         else{					// all pixels; solid            switch(RAM_BG2[zz]&0xC0){               case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }      }      END_SCROLL_512x512_4_16();   }   if(check_layer_enabled(f3_bg3_id)){      MAKE_SCROLL_512x512_4_16(         (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6,         (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7      );      START_SCROLL_512x512_4_16_R270(64,64,224,320);      ta=ReadWord68k(&RAM_BG3[zz+2])&0x3FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG3[zz])&0x1FF,            32,            map         );         if(GFX_BG0_SOLID[ta]==1){		// Some pixels; trans            switch(RAM_BG3[zz]&0xC0){               case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }         else{					// all pixels; solid            switch(RAM_BG3[zz]&0xC0){               case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }      }      END_SCROLL_512x512_4_16();   }   render_tc0200obj_mapped_f3system_r270_b();   if(check_layer_enabled(f3_bg5_id)){      f3video_render_fg0_r270();   }}

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