代码搜索:GLSL
找到约 91 项符合「GLSL」的源代码
代码结果 91
www.eeworm.com/read/339446/3306037
glsl painter.glsl
uniform sampler2D dst_texture;
uniform sampler2D mask_texture;
uniform vec2 inv_mask_size;
uniform vec2 inv_dst_size;
uniform vec2 mask_offset;
uniform vec4 mask_channel;
float mask()
{
return do
www.eeworm.com/read/339446/3306040
readme-glsl
Use of GLSL for vertex and fragment programs in Qt
---------------------------------------------------
We don't compile the *.glsl files because we don't want the build process of
Qt to require cgc f
www.eeworm.com/read/339446/3306061
glsl ellipse.glsl
#include "ellipse_functions.glsl"
void main()
{
gl_FragColor = ellipse();
}
www.eeworm.com/read/298327/3868311
glsl terrainvertexshader.glsl
/*
---------------------------------------------------------------------
Terrain Renderer using texture splatting and geomipmapping
Copyright (c) 2006 Jelmer Cnossen
This software is pr
www.eeworm.com/read/298327/3868319
glsl terraincommon.glsl
/*
---------------------------------------------------------------------
Terrain Renderer using texture splatting and geomipmapping
Copyright (c) 2006 Jelmer Cnossen
This software is pr
www.eeworm.com/read/298327/3868335
glsl terrainsimplecopyfs.glsl
#ifdef UseTextureRECT
uniform sampler2DRect sourceTexture;
void main()
{
gl_FragColor=texture2DRect(sourceTexture, gl_FragCoord.xy);
}
#else
uniform sampler2D sourceTexture;
uniform
www.eeworm.com/read/298327/3868339
glsl terrainsimplecopyvs.glsl
void main()
{
vec4 ecPosition = gl_ModelViewMatrix * gl_Vertex;
gl_Position = gl_ProjectionMatrix * ecPosition;
}
www.eeworm.com/read/298327/3868341
glsl terrainfragmentshader.glsl
/*
---------------------------------------------------------------------
Terrain Renderer using texture splatting and geomipmapping
Copyright (c) 2006 Jelmer Cnossen
This software is pr
www.eeworm.com/read/436416/1848893
glsl wave.glsl
attribute float wave;
void main() {
vec4 vertex = gl_Vertex;
vertex.y = ( sin(wave + (vertex.x / 5.0) ) + sin(wave + (vertex.z / 4.0) ) ) * 2.5;
gl_Position = gl_ModelViewProjectionMatrix * ver
www.eeworm.com/read/395296/2441348
glsl conical.glsl
// conical gradient shader
#define M_PI 3.14159265358979323846
uniform sampler1D palette;
uniform float angle;
uniform vec4 inv_matrix;
uniform vec2 inv_matrix_offset;
void main()
{
mat2 mat;