painter.glsl

来自「奇趣公司比较新的qt/emd版本」· GLSL 代码 · 共 22 行

GLSL
22
字号
uniform sampler2D dst_texture;uniform sampler2D mask_texture;uniform vec2 inv_mask_size;uniform vec2 inv_dst_size;uniform vec2 mask_offset;uniform vec4 mask_channel;float mask(){    return dot(mask_channel, texture2D(mask_texture, (gl_FragCoord.xy + mask_offset) * inv_mask_size));}void main(){    vec4 dst = texture2D(dst_texture, gl_FragCoord.xy * inv_dst_size);    // combine clip and coverage channels    float mask_alpha = mask();    gl_FragColor = mix(dst, composite(brush(), dst), mask_alpha);}

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