terrainsimplecopyfs.glsl
来自「这是整套横扫千军3D版游戏的源码」· GLSL 代码 · 共 17 行
GLSL
17 行
#ifdef UseTextureRECT
uniform sampler2DRect sourceTexture;
void main()
{
gl_FragColor=texture2DRect(sourceTexture, gl_FragCoord.xy);
}
#else
uniform sampler2D sourceTexture;
uniform vec2 invScreenDim;
void main()
{
gl_FragColor = texture2D(sourceTexture, gl_FragCoord.xy * invScreenDim);
}
#endif
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