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📄 up3_clock.vwf

📁 用vhdl设计实现的多功能电子钟
💻 VWF
📖 第 1 页 / 共 3 页
字号:
		LEVEL next_command.mode_set FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 180.0;
		LEVEL next_command.write_char6 FOR 180.0;
		LEVEL next_command.write_char7 FOR 180.0;
		LEVEL next_command.write_char8 FOR 180.0;
		LEVEL next_command.write_char9 FOR 180.0;
		LEVEL next_command.write_char10 FOR 180.0;
		LEVEL next_command.return_home FOR 180.0;
		LEVEL next_command.write_char1 FOR 180.0;
		LEVEL next_command.write_char2 FOR 180.0;
		LEVEL next_command.write_char3 FOR 180.0;
		LEVEL next_command.write_char4 FOR 180.0;
		LEVEL next_command.write_char5 FOR 175.0;
	}
}

TRANSITION_LIST("state")
{
	NODE
	{
		REPEAT = 1;
		LEVEL state.reset1 FOR 25.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.reset2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.reset3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.func_set FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.display_off FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.display_clear FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.display_on FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.mode_set FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char6 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char7 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char8 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char9 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char10 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.return_home FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char1 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char2 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char3 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char4 FOR 60.0;
		LEVEL state.toggle_e FOR 60.0;
		LEVEL state.hold FOR 60.0;
		LEVEL state.write_char5 FOR 55.0;
	}
}

TRANSITION_LIST("BCD_TSEC[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_TSEC[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_TSEC[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 3085.0;
		LEVEL 1 FOR 16915.0;
	}
}

TRANSITION_LIST("BCD_TSEC[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 2605.0;
		LEVEL 1 FOR 480.0;
		LEVEL 0 FOR 16915.0;
	}
}

TRANSITION_LIST("BCD_SECD0[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD0[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD0[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD0[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD1[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD1[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD1[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_SECD1[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND0[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND0[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND0[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND0[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND1[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND1[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND1[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_MIND1[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD0[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD0[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD0[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD0[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD1[3]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD1[2]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 20000.0;
	}
}

TRANSITION_LIST("BCD_HRD1[1]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 5965.0;
		LEVEL 1 FOR 480.0;
		LEVEL 0 FOR 13555.0;
	}
}

TRANSITION_LIST("BCD_HRD1[0]")
{
	NODE
	{
		REPEAT = 1;
		LEVEL 0 FOR 5005.0;
		LEVEL 1 FOR 960.0;
		LEVEL 0 FOR 960.0;
		LEVEL 1 FOR 480.0;
		LEVEL 0 FOR 12595.0;
	}
}

TRANSITION_LIST("DEC_CON")
{
	NODE
	{

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