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sky.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Mesh SkyDome {
171;
0.000000; 4500.000000; 0.000000;,
-0.000038; 4413.533691; 877.906494;,
-171.271103; 4413.533691; 861.037720;,
-335.960297; 4413
route.x
xof 0303txt 0032
template Path {
DWORD Type; // 0=straight, 1=curved
Vector Start;
Vector Point1;
Vector Point2;
Vector End;
}
te
ground.x
xof 0303txt 0032
Material PDX1_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"metal.bmp";
}
}
Mate
robot.x
xof 0303txt 0032
Material PDX3_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"eye.bmp";
}
}
Materi
sphere.x
xof 0303txt 0032
Material PDX1_-_Default {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
1.000000;1.000000;1.000000;;
1.000000;1.000000;1.000000;;
TextureFilename {
"Sphere.bmp";
}
}
Mes
ragdoll.x
xof 0303txt 0032
// DirectX - from MilkShape3D
template XSkinMeshHeader
{
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBon
cape.x
xof 0302txt 0064
template ClothMasses {
DWORD NumPoints;
array FLOAT Mass[NumPoints];
}
template ClothSprings {
chest.x
xof 0302txt 0064
template ClothMasses {
DWORD NumPoints;
array FLOAT Mass[NumPoints];
}
template ClothSprings {
shadow.x
xof 0303txt 0032
Material Material__37 {
1.000000;1.000000;1.000000;0.500000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"shadow.bmp";
}
}
Mesh