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📄 ragdoll.x

📁 用DirectX制作高级动画-[Advanced.Animation.with.DirectX]
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xof 0303txt 0032// DirectX - from MilkShape3Dtemplate XSkinMeshHeader{    <3CF169CE-FF7C-44AB-93C0-F78F62D172E2>    WORD nMaxSkinWeightsPerVertex;    WORD nMaxSkinWeightsPerFace;    WORD nBones;}template VertexDuplicationIndices{    <B8D65549-D7C9-4995-89CF-53A9A8B031E3>    DWORD nIndices;    DWORD nOriginalVertices;    array DWORD indices[nIndices];}template SkinWeights{    <6F0D123B-BAD2-4167-A0D0-80224F25FABB>    CSTRING transformNodeName;    DWORD nWeights;    array DWORD vertexIndices[nWeights];    array FLOAT weights[nWeights];    Matrix4x4 matrixOffset;}Frame Bip01{    FrameTransformMatrix    {        1.000000,0.000000,0.000000,0.000000,        -0.000000,-1.000000,0.000000,0.000000,        0.000000,-0.000000,-1.000000,0.000000,        0.001982,3.692883,-0.127777,1.000000;;    }    Frame Bip01_Pelvis    {        FrameTransformMatrix        {            1.000000,0.000000,0.000000,0.000000,            0.000000,1.000000,0.000000,0.000000,            0.000000,0.000000,1.000000,0.000000,            0.000000,0.000000,-0.092812,1.000000;;        }        Frame Bip01_L_Leg        {            FrameTransformMatrix            {                0.047107,0.000000,0.998890,0.000000,                -0.974225,0.220850,0.045944,0.000000,                -0.220605,-0.975308,0.010404,0.000000,                0.283565,0.000000,-0.000000,1.000000;;            }            Frame Bip01_L_Leg1            {                FrameTransformMatrix                {                    -0.999998,-0.000000,0.002040,0.000000,                    0.000000,-1.000000,0.000091,0.000000,                    0.002040,0.000091,0.999998,0.000000,                    0.000000,0.000000,-1.621360,1.000000;;                }                Frame Bip01_L_Foot                {                    FrameTransformMatrix                    {                        -0.572214,-0.000000,0.820105,0.000000,                        0.012168,-0.999890,0.008490,0.000000,                        0.820014,0.014837,0.572151,0.000000,                        0.000000,0.000000,-1.581098,1.000000;;                    }                    Frame Bip01_L_Toe0                    {                        FrameTransformMatrix                        {                            0.860894,0.000000,0.508785,0.000000,                            -0.015113,0.999559,0.025572,0.000000,                            -0.508560,-0.029704,0.860514,0.000000,                            0.000000,0.000000,-0.625220,1.000000;;                        }                        Frame Bip01_L_Toe01                        {                            FrameTransformMatrix                            {                                1.000000,0.000000,0.000000,0.000000,                                0.000000,1.000000,-0.000002,0.000000,                                0.000000,0.000002,1.000000,0.000000,                                0.000000,0.000000,-0.102932,1.000000;;                            }                            Frame Bip01_L_Toe02                            {                                FrameTransformMatrix                                {                                    1.000000,0.000000,0.000000,0.000000,                                    0.000000,1.000000,0.000000,0.000000,                                    0.000000,0.000000,1.000000,0.000000,                                    0.000000,0.000000,-0.102931,1.000000;;                                }                            }                        }                    }                }            }        }        Frame Bip01_R_Leg        {            FrameTransformMatrix            {                -0.047106,-0.000000,0.998890,0.000000,                -0.974224,-0.220853,-0.045943,0.000000,                0.220608,-0.975307,0.010404,0.000000,                -0.283565,-0.000000,0.000001,1.000000;;            }            Frame Bip01_R_Leg1            {                FrameTransformMatrix                {                    -0.999998,-0.000000,0.002013,0.000000,                    -0.000000,-1.000000,-0.000091,0.000000,                    0.002013,-0.000091,0.999998,0.000000,                    0.000000,0.000000,-1.621360,1.000000;;                }                Frame Bip01_R_Foot                {                    FrameTransformMatrix                    {                        -0.572236,-0.000000,0.820089,0.000000,                        -0.012168,-0.999890,-0.008490,0.000000,                        0.819999,-0.014837,0.572173,0.000000,                        0.000000,0.000000,-1.581097,1.000000;;                    }                    Frame Bip01_R_Toe0                    {                        FrameTransformMatrix                        {                            0.860894,0.000000,0.508784,0.000000,                            0.015113,0.999559,-0.025572,0.000000,                            -0.508560,0.029704,0.860514,0.000000,                            0.000000,0.000000,-0.625220,1.000000;;                        }                        Frame Bip01_R_Toe01                        {                            FrameTransformMatrix                            {                                -1.000000,-0.000000,0.000088,0.000000,                                0.000000,-1.000000,-0.000000,0.000000,                                0.000088,-0.000000,1.000000,0.000000,                                0.000000,0.000000,-0.102931,1.000000;;                            }                            Frame Bip01_R_Toe02                            {                                FrameTransformMatrix                                {                                    1.000000,0.000000,0.000000,0.000000,                                    0.000000,1.000000,0.000000,0.000000,                                    0.000000,0.000000,1.000000,0.000000,                                    0.000000,0.000000,-0.102931,1.000000;;                                }                            }                        }                    }                }            }        }        Frame Bip01_Spine        {            FrameTransformMatrix            {                1.000000,0.000000,0.000000,0.000000,                0.000000,0.060685,-0.998157,0.000000,                0.000000,0.998157,0.060685,0.000000,                -0.000000,-0.070053,0.037000,1.000000;;            }            Frame Bip01_Spine1            {                FrameTransformMatrix                {                    -1.000000,-0.000000,0.000376,0.000000,                    0.000039,-0.994542,0.104333,0.000000,                    0.000374,0.104333,0.994542,0.000000,                    0.000000,0.000000,-0.438509,1.000000;;                }                Frame Bip01_Spine2                {                    FrameTransformMatrix                    {                        -1.000000,-0.000000,0.000492,0.000000,                        0.000047,-0.995424,0.095559,0.000000,                        0.000490,0.095559,0.995424,0.000000,                        0.000000,0.000000,-0.398578,1.000000;;                    }                    Frame Bip01_Spine3                    {                        FrameTransformMatrix                        {                            1.000000,0.000000,0.000049,0.000000,                            0.000001,0.999847,-0.017510,0.000000,                            -0.000049,0.017510,0.999847,0.000000,                            0.000000,0.000000,-0.478343,1.000000;;                        }                        Frame Bip01_Neck                        {                            FrameTransformMatrix                            {                                1.000000,0.000000,0.000000,0.000000,                                0.000000,1.000000,0.000000,0.000000,                                0.000000,0.000000,1.000000,0.000000,                                0.000000,0.000000,-0.427978,1.000000;;                            }                            Frame Bip01_Head                            {                                FrameTransformMatrix                                {                                    1.000000,0.000000,0.000000,0.000000,                                    0.000000,1.000000,0.000000,0.000000,                                    0.000000,0.000000,1.000000,0.000000,                                    -0.000057,-0.012243,-0.346543,1.000000;;                                }                            }                            Frame Bip01_L_Arm                            {                                FrameTransformMatrix                                {                                    -0.198510,-0.000000,0.980099,0.000000,                                    0.000074,1.000000,0.000015,0.000000,                                    -0.980099,0.000075,-0.198510,0.000000,                                    0.278979,0.003809,0.222307,1.000000;;                                }                                Frame Bip01_L_Arm1                                {                                    FrameTransformMatrix                                    {                                        0.445826,0.000000,0.895119,0.000000,                                        0.086344,0.995337,-0.043005,0.000000,                                        -0.890945,0.096461,0.443747,0.000000,                                        0.000000,0.000000,-0.329565,1.000000;;                                    }                                    Frame Bip01_L_Arm2                                    {                                        FrameTransformMatrix                                        {                                            -1.000000,-0.000000,0.000307,0.000000,                                            0.000001,-0.999996,0.002719,0.000000,                                            0.000307,0.002719,0.999996,0.000000,                                            0.000000,0.000000,-0.913368,1.000000;;                                        }                                        Frame Bip01_L_Hand                                        {                                            FrameTransformMatrix                                            {                                                1.000000,0.000000,0.000000,0.000000,                                                0.000000,1.000000,0.000000,0.000000,                                                0.000000,0.000000,1.000000,0.000000,                                                0.000000,0.000000,-0.845711,1.000000;;                                            }                                            Frame Bip01_L_Finger0                                            {                                                FrameTransformMatrix                                                {                                                    -0.915750,-0.000000,0.401749,0.000000,                                                    -0.213442,-0.847194,-0.486522,0.000000,                                                    0.340360,-0.531283,0.775818,0.000000,                                                    -0.032224,0.199873,-0.171264,1.000000;;                                                }                                                Frame Bip01_L_Finger01                                                {                                                    FrameTransformMatrix                                                    {                                                        1.000000,0.000000,0.000000,0.000000,                                                        0.000000,1.000000,-0.000004,0.000000,                                                        0.000000,0.000004,1.000000,0.000000,                                                        0.000000,0.000000,-0.102115,1.000000;;                                                    }                                                    Frame Bip01_L_Finger02                                                    {                                                        FrameTransformMatrix                                                        {                                                            1.000000,0.000000,0.000000,0.000000,                                                            0.000000,1.000000,0.000000,0.000000,                                                            0.000000,0.000000,1.000000,0.000000,                                                            0.000000,0.000000,-0.102114,1.000000;;                                                        }                                                    }                                                }                                            }                                            Frame Bip01_L_Finger1                                            {                                                FrameTransformMatrix                                                {                                                    -1.000000,-0.000000,-0.000000,0.000000,                                                    0.000000,-0.999653,-0.026330,0.000000,                                                    -0.000000,-0.026330,0.999653,0.000000,                                                    0.070962,0.026841,-0.321288,1.000000;;                                                }                                                Frame Bip01_L_Finger11                                                {

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