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找到约 10,000 项符合 X 的代码

chopper.x

xof 0303txt 0032 Material Material__33 { 1.000000;1.000000;1.000000;1.000000;; 3.200000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "chopper.bmp"; } } Mate

rotor.x

xof 0303txt 0032 Material Material__35 { 1.000000;1.000000;1.000000;1.000000;; 3.200000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "blades.bmp"; } } Mesh

backdrop.x

xof 0303txt 0032 Material PDX8_-_Default { 1.000000;1.000000;1.000000;1.000000;; 3.200000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "dirt.bmp"; } } Mesh

base.x

xof 0302txt 0064 # This DirectX file was written by a Caligari (tm) product template XSkinMeshHeader { DWORD nMaxSkinWeightsPerVertex; DWORD nMaxSkin

base.x

xof 0303txt 0032 Material PDX2_-_Default { 1.000000;1.000000;1.000000;1.000000;; 3.200000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "gold.bmp"; } } Mater

land.x

xof 0303txt 0032 Material Material__1 { 1.000000;1.000000;1.000000;1.000000;; 8.000000; 0.045000;0.045000;0.045000;; 0.000000;0.000000;0.000000;; TextureFilename { "stone.bmp"; } } Materia

water.x

xof 0303txt 0032 Material Material__1 { 1.000000;1.000000;1.000000;1.000000;; 8.000000; 0.045000;0.045000;0.045000;; 0.000000;0.000000;0.000000;; TextureFilename { "stone.bmp"; } } Materia

mountain.x

xof 0302txt 0064 Header { 1; 0; 1; } //Exported from bryce4 Frame { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,

warrior.x

xof 0303txt 0064 // Created with Milkshape 3D DirectX .X File Exporter V2.0 // Copyright (c) 2001 by Jim Adams. All Rights Reserved. Header { 1; 0; 1; } template XSkinMeshHeader {

groundball.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Groundball { Frame Ball01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000,